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Make error message for loading save state with wrong dsp engine shorter.
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RachelBryk committed Feb 25, 2013
1 parent a450ba4 commit e5c53e3
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Source/Core/Core/Src/HW/DSPHLE/DSPHLE.cpp
Expand Up @@ -135,7 +135,7 @@ void DSPHLE::DoState(PointerWrap &p)
p.Do(isHLE);
if (isHLE != true && p.GetMode() == PointerWrap::MODE_READ)
{
Core::DisplayMessage("Save states made with the LLE audio engine are incompatible with the HLE DSP engine. Aborting load state.", 3000);
Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
p.SetMode(PointerWrap::MODE_VERIFY);
return;
}
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2 changes: 1 addition & 1 deletion Source/Core/Core/Src/HW/DSPLLE/DSPLLE.cpp
Expand Up @@ -61,7 +61,7 @@ void DSPLLE::DoState(PointerWrap &p)
p.Do(isHLE);
if (isHLE != false && p.GetMode() == PointerWrap::MODE_READ)
{
Core::DisplayMessage("Save states made with the HLE audio engine are incompatible with the LLE DSP engine. Aborting load state.", 3000);
Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
p.SetMode(PointerWrap::MODE_VERIFY);
return;
}
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