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Merge pull request #9388 from JosJuice/default-locale
Set console's default language/country/region based on computer settings
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,199 @@ | ||
| // Copyright 2020 Dolphin Emulator Project | ||
| // Licensed under GPLv2+ | ||
| // Refer to the license.txt file included. | ||
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| #include "Core/Config/DefaultLocale.h" | ||
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| #include <algorithm> | ||
| #include <array> | ||
| #include <locale> | ||
| #include <optional> | ||
| #include <string> | ||
| #include <string_view> | ||
| #include <vector> | ||
|
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| #ifdef _WIN32 | ||
| #include <Windows.h> | ||
| #endif | ||
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| #include "Common/Assert.h" | ||
| #include "Common/CommonTypes.h" | ||
| #include "Common/StringUtil.h" | ||
| #include "Core/Host.h" | ||
| #include "DiscIO/Enums.h" | ||
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| namespace Config | ||
| { | ||
| static std::vector<std::string> GetPreferredLocales() | ||
| { | ||
| static const std::vector<std::string> locales = Host_GetPreferredLocales(); | ||
| return locales; | ||
| } | ||
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| static std::optional<DiscIO::Language> TryParseLanguage(const std::string& locale) | ||
| { | ||
| const std::vector<std::string> split_locale = SplitString(locale, '-'); | ||
| if (split_locale.empty()) | ||
| return std::nullopt; | ||
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| // Special handling of Chinese due to its two writing systems | ||
| if (split_locale[0] == "zh") | ||
| { | ||
| const auto locale_contains = [&split_locale](std::string_view str) { | ||
| return std::find(split_locale.cbegin(), split_locale.cend(), str) != split_locale.cend(); | ||
| }; | ||
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| if (locale_contains("Hans")) | ||
| return DiscIO::Language::SimplifiedChinese; | ||
| if (locale_contains("Hant")) | ||
| return DiscIO::Language::TraditionalChinese; | ||
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| // Mainland China and Singapore use simplified characters | ||
| if (locale_contains("CN") || locale_contains("SG")) | ||
| return DiscIO::Language::SimplifiedChinese; | ||
| else | ||
| return DiscIO::Language::TraditionalChinese; | ||
| } | ||
|
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| // Same order as in Wii SYSCONF | ||
| constexpr std::array<std::string_view, 10> LANGUAGES = { | ||
| "ja", "en", "de", "fr", "es", "it", "nl", "zh", "zh", "ko", | ||
| }; | ||
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| const auto it = std::find(LANGUAGES.cbegin(), LANGUAGES.cend(), split_locale[0]); | ||
| if (it == LANGUAGES.cend()) | ||
| return std::nullopt; | ||
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| return static_cast<DiscIO::Language>(it - LANGUAGES.cbegin()); | ||
| } | ||
|
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| static DiscIO::Language ComputeDefaultLanguage() | ||
| { | ||
| for (const std::string& locale : GetPreferredLocales()) | ||
| { | ||
| if (const std::optional<DiscIO::Language> language = TryParseLanguage(locale)) | ||
| return *language; | ||
| } | ||
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| return DiscIO::Language::English; | ||
| } | ||
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| static std::optional<std::string> TryParseCountryCode(const std::string& locale) | ||
| { | ||
| const auto is_upper = [](char c) { return std::isupper(c, std::locale::classic()); }; | ||
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| for (const std::string& part : SplitString(locale, '-')) | ||
| { | ||
| if (part.size() == 2 && is_upper(part[0]) && is_upper(part[1])) | ||
| return part; | ||
| } | ||
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| return std::nullopt; | ||
| } | ||
|
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| static std::string ComputeDefaultCountryCode() | ||
| { | ||
| #ifdef _WIN32 | ||
| // Windows codepath: Check the regional information. | ||
| // More likely to match the user's physical location than locales are. | ||
| // TODO: Can we use GetUserDefaultGeoName? (It was added in a Windows 10 update) | ||
| GEOID geo = GetUserGeoID(GEOCLASS_NATION); | ||
| const int buffer_size = GetGeoInfoW(geo, GEO_ISO2, nullptr, 0, 0); | ||
| std::vector<wchar_t> buffer(buffer_size); | ||
| const int result = GetGeoInfoW(geo, GEO_ISO2, buffer.data(), buffer_size, 0); | ||
| if (result != 0) | ||
| return TStrToUTF8(buffer.data()); | ||
| #endif | ||
|
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| // Generic codepath: Check the locales. | ||
| // Might be entirely unrelated to someone's actual country (for instance someone in a | ||
| // non-English-speaking country using en-US), but could also be a perfect match. | ||
| for (const std::string& locale : GetPreferredLocales()) | ||
| { | ||
| if (const std::optional<std::string> country_code = TryParseCountryCode(locale)) | ||
| return *country_code; | ||
| } | ||
|
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| return ""; | ||
| } | ||
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| static std::optional<u8> ComputeDefaultCountry() | ||
| { | ||
| // clang-format off | ||
| // Same order as in Wii SYSCONF | ||
| static constexpr std::array<std::string_view, 178> COUNTRIES = { | ||
| "--", "JP", "--", "--", "--", "--", "--", "--", "AI", "AG", "AR", "AW", "BS", "BB", "BZ", "BO", | ||
| "BR", "VG", "CA", "KY", "CL", "CO", "CR", "DM", "DO", "EC", "SV", "GF", "GD", "GP", "GT", "GY", | ||
| "HT", "HN", "JM", "MQ", "MX", "MS", "AN", "NI", "PA", "PY", "PE", "KN", "LC", "VC", "SR", "TT", | ||
| "TC", "US", "UY", "VI", "VE", "--", "--", "--", "--", "--", "--", "--", "--", "--", "--", "--", | ||
| "AL", "AU", "AT", "BE", "BA", "BW", "BG", "HR", "CY", "CZ", "DK", "EE", "FI", "FR", "DE", "GR", | ||
| "HU", "IS", "IE", "IT", "LV", "LS", "LI", "LT", "LU", "MK", "MT", "ME", "MZ", "NA", "NL", "NZ", | ||
| "NO", "PL", "PT", "RO", "RU", "RS", "SK", "SI", "ZA", "ES", "SZ", "SE", "CH", "TR", "GB", "ZM", | ||
| "ZW", "AZ", "MR", "ML", "NE", "TD", "SD", "ER", "DJ", "SO", "--", "--", "--", "--", "--", "--", | ||
| "TW", "--", "--", "--", "--", "--", "--", "--", "KR", "--", "--", "--", "--", "--", "--", "--", | ||
| "HK", "MO", "--", "--", "--", "--", "--", "--", "ID", "SG", "TH", "PH", "MY", "--", "--", "--", | ||
| "CN", "--", "--", "--", "--", "--", "--", "--", "AE", "IN", "EG", "OM", "QA", "KW", "SA", "SY", | ||
| "BH", "JO", | ||
| }; | ||
| // clang-format on | ||
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| std::string country = ComputeDefaultCountryCode(); | ||
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| // Netherlands Antilles was split into three new codes after the release of the Wii | ||
| if (country == "BQ" || country == "CW" || country == "SX") | ||
| country = "AN"; | ||
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| const auto it = std::find(COUNTRIES.cbegin(), COUNTRIES.cend(), country); | ||
| if (it == COUNTRIES.cend()) | ||
| return std::nullopt; | ||
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| return static_cast<u8>(it - COUNTRIES.cbegin()); | ||
| } | ||
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| static DiscIO::Region ComputeDefaultRegion() | ||
| { | ||
| const std::optional<u8> country = GetDefaultCountry(); | ||
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| if (country) | ||
| { | ||
| const DiscIO::Region region = DiscIO::SysConfCountryToRegion(GetDefaultCountry()); | ||
| ASSERT(region != DiscIO::Region::Unknown); | ||
| return region; | ||
| } | ||
|
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| switch (GetDefaultLanguage()) | ||
| { | ||
| case DiscIO::Language::Japanese: | ||
| return DiscIO::Region::NTSC_J; | ||
| case DiscIO::Language::Korean: | ||
| return DiscIO::Region::NTSC_K; | ||
| default: | ||
| return DiscIO::Region::PAL; | ||
| } | ||
| } | ||
|
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| DiscIO::Language GetDefaultLanguage() | ||
| { | ||
| static const DiscIO::Language language = ComputeDefaultLanguage(); | ||
| return language; | ||
| } | ||
|
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| std::optional<u8> GetOptionalDefaultCountry() | ||
| { | ||
| static const std::optional<u8> country = ComputeDefaultCountry(); | ||
| return country; | ||
| } | ||
|
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| u8 GetDefaultCountry() | ||
| { | ||
| constexpr u8 FALLBACK_COUNTRY = 0x6c; // Switzerland, as per Dolphin tradition | ||
| return GetOptionalDefaultCountry().value_or(FALLBACK_COUNTRY); | ||
| } | ||
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| DiscIO::Region GetDefaultRegion() | ||
| { | ||
| static const DiscIO::Region region = ComputeDefaultRegion(); | ||
| return region; | ||
| } | ||
|
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| } // namespace Config |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,23 @@ | ||
| // Copyright 2020 Dolphin Emulator Project | ||
| // Licensed under GPLv2+ | ||
| // Refer to the license.txt file included. | ||
|
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| #pragma once | ||
|
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| #include <optional> | ||
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| #include "Common/CommonTypes.h" | ||
|
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| namespace DiscIO | ||
| { | ||
| enum class Language; | ||
| enum class Region; | ||
| } // namespace DiscIO | ||
|
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| namespace Config | ||
| { | ||
| DiscIO::Language GetDefaultLanguage(); | ||
| std::optional<u8> GetOptionalDefaultCountry(); | ||
| u8 GetDefaultCountry(); | ||
| DiscIO::Region GetDefaultRegion(); | ||
| } // namespace Config |
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