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Config: Also set CommandBufferExecuteInterval to 0 by default on Android

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stenzek committed Oct 2, 2019
1 parent 328d89d commit ecdf21a9889a9c6976bcfcb1a6e6b045f5c9f4d2
Showing with 4 additions and 2 deletions.
  1. +4 −2 Source/Core/Core/Config/GraphicsSettings.cpp
@@ -75,13 +75,15 @@ const ConfigInfo<bool> GFX_ENABLE_VALIDATION_LAYER{
#if defined(ANDROID)
const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING{
{System::GFX, "Settings", "BackendMultithreading"}, false};
const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 0};
#else
const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING{
{System::GFX, "Settings", "BackendMultithreading"}, true};
#endif

const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
{System::GFX, "Settings", "CommandBufferExecuteInterval"}, 100};
#endif

const ConfigInfo<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
{System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};

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