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Merge pull request #7737 from spycrab/qt_fix_warnings

DolphinQt: Fix some warnings
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spycrab committed Jan 25, 2019
2 parents b4c37f3 + f908612 commit f0ac74d1b05a124023c37db202c6fa73a3ee3aad
@@ -361,7 +361,7 @@ void GameList::ShowContextMenu(const QPoint&)
tag_action->setCheckable(true);
tag_action->setChecked(game_tags.contains(tag));

connect(tag_action, &QAction::toggled, this, [this, path, tag, model](bool checked) {
connect(tag_action, &QAction::toggled, [path, tag, model](bool checked) {
if (!checked)
model->RemoveGameTag(path, tag);
else
@@ -73,7 +73,7 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
[this](const std::shared_ptr<const UICommon::GameFile>& game) {
emit GameUpdated(game);
});
QueueOnObject(this, [this] { Settings::Instance().NotifyMetadataRefreshComplete(); });
QueueOnObject(this, [] { Settings::Instance().NotifyMetadataRefreshComplete(); });
break;
case CommandType::PurgeCache:
m_cache.Clear(UICommon::GameFileCache::DeleteOnDisk::Yes);
@@ -136,7 +136,7 @@ void GameTracker::StartInternal()
if (cache_updated)
m_cache.Save();

QueueOnObject(this, [this] { Settings::Instance().NotifyMetadataRefreshComplete(); });
QueueOnObject(this, [] { Settings::Instance().NotifyMetadataRefreshComplete(); });
}

bool GameTracker::AddPath(const QString& dir)
@@ -315,7 +315,7 @@ void NetPlayDialog::ConnectWidgets()
client->AdjustPadBufferSize(value);
});

connect(m_host_input_authority_box, &QCheckBox::toggled, [this](bool checked) {
connect(m_host_input_authority_box, &QCheckBox::toggled, [](bool checked) {
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetHostInputAuthority(checked);
@@ -268,7 +268,7 @@ void RenderWidget::PassEventToImGui(const QEvent* event)
// The actual text input goes through AddInputCharactersUTF8().
const QKeyEvent* key_event = static_cast<const QKeyEvent*>(event);
const bool is_down = event->type() == QEvent::KeyPress;
const int key = (key_event->key() & 0x1FF);
const u32 key = static_cast<u32>(key_event->key() & 0x1FF);
auto lock = g_renderer->GetImGuiLock();
if (key < ArraySize(ImGui::GetIO().KeysDown))
ImGui::GetIO().KeysDown[key] = is_down;

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