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Merge pull request #7276 from stenzek/disable-shared-context-nouveau

DriverDetails: Disable shared context shader compilation on nouveau
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degasus committed Jul 19, 2018
2 parents bcdffdf + 602fe0f commit f5e8af7b6ca24962f1a9fea14b989a0092bae210
Showing with 4 additions and 1 deletion.
  1. +2 −0 Source/Core/VideoCommon/DriverDetails.cpp
  2. +2 −1 Source/Core/VideoCommon/DriverDetails.h
@@ -102,6 +102,8 @@ static BugInfo m_known_bugs[] = {
true},
{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN,
BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN,
BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
{API_VULKAN, OS_ALL, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_MSAA_CLEAR, -1.0,
-1.0, true},
{API_VULKAN, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN,
@@ -246,7 +246,8 @@ enum Bug
// BUG: The GPU shader code appears to be context-specific on Mesa/i965.
// This means that if we compiled the ubershaders asynchronously, they will be recompiled
// on the main thread the first time they are used, causing stutter. For now, disable
// asynchronous compilation on Mesa i965.
// asynchronous compilation on Mesa i965. On nouveau, our use of glFinish() can cause
// crashes and/or lockups.
// Started version: -1
// Ended Version: -1
BUG_SHARED_CONTEXT_SHADER_COMPILATION,

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