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Remove the broken buffers bug on Mali hardware since it isn't needed …
…anymore using the glBufferData route in the StreamBuffer class.
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Sonicadvance1 committed Jul 27, 2013
1 parent 319e29e commit f786f0f
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Showing 3 changed files with 0 additions and 13 deletions.
1 change: 0 additions & 1 deletion Source/Core/VideoCommon/Src/DriverDetails.cpp
Expand Up @@ -32,7 +32,6 @@ namespace DriverDetails
{BUG_BROKENBUFFERS, 300, 14.0, -1.0},
};
BugInfo m_armbugs[] = {
{BUG_MALIBROKENBUFFERS, 600, -1.0, -1.0},
};

std::map<std::pair<Vendor, Bug>, BugInfo> m_bugs;
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10 changes: 0 additions & 10 deletions Source/Core/VideoCommon/Src/DriverDetails.h
Expand Up @@ -62,16 +62,6 @@ namespace DriverDetails
// The "workaround" is calling swapbuffers every single time we flush
// This causes flickering, but it is the only known way to work around it
BUG_BROKENBUFFERS,
// Bug: Uploading data without swapping causes issues
// Affected devices: Mali-T6xx
// Started Version: -1
// Ended Version: -1
// This is similar to the Adreno rendering bug where uploading the data
// to the GPU causes the device to quickly run out of RAM.
// Unlike the Adreno workaround though, this can be fixed by calling
// either glFlush() or glFinish() after flushing.
// glFlush tends to take 0-1Ms on each call
BUG_MALIBROKENBUFFERS,
};

// Initializes our internal vendor, device family, and driver version
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2 changes: 0 additions & 2 deletions Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Expand Up @@ -270,8 +270,6 @@ void VertexManager::vFlush()
Draw(stride);
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERS))
GLInterface->Swap();
if(DriverDetails::HasBug(DriverDetails::BUG_MALIBROKENBUFFERS))
glFlush();
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));

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