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Qt/NetPlayDialog: Move MD5 button into menubar

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spycrab committed Apr 23, 2019
1 parent 2abe333 commit f7dcd191e37e66c973e10c3807981b06d9531d54
Showing with 20 additions and 37 deletions.
  1. +19 −35 Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
  2. +1 −2 Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
@@ -21,7 +21,6 @@
#include <QSplitter>
#include <QTableWidget>
#include <QTextBrowser>
#include <QToolButton>

#include <sstream>

@@ -122,7 +121,6 @@ void NetPlayDialog::CreateMainLayout()
{
m_main_layout = new QGridLayout;
m_game_button = new QPushButton;
m_md5_button = new QToolButton;
m_start_button = new QPushButton(tr("Start"));
m_buffer_size_box = new QSpinBox;
m_buffer_label = new QLabel(tr("Buffer:"));
@@ -152,6 +150,20 @@ void NetPlayDialog::CreateMainLayout()
m_golf_mode_action = m_network_menu->addAction(tr("Golf Mode"));
m_golf_mode_action->setCheckable(true);

m_md5_menu = m_menu_bar->addMenu(tr("Checksum"));
m_md5_menu->addAction(tr("Current game"), this, [this] {
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game);
});
m_md5_menu->addAction(tr("Other game..."), this, [this] {
GameListDialog gld(this);

if (gld.exec() != QDialog::Accepted)
return;
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString());
});
m_md5_menu->addAction(tr("SD Card"), this,
[] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); });

m_other_menu = m_menu_bar->addMenu(tr("Other"));
m_record_input_action = m_other_menu->addAction(tr("Record Inputs"));
m_record_input_action->setCheckable(true);
@@ -164,37 +176,9 @@ void NetPlayDialog::CreateMainLayout()
m_sync_save_data_action->setChecked(true);
m_sync_codes_action->setChecked(true);

auto* default_button = new QAction(tr("Calculate MD5 hash"), m_md5_button);

auto* menu = new QMenu(this);

auto* other_game_button = new QAction(tr("Other game"), this);
auto* sdcard_button = new QAction(tr("SD Card"), this);

menu->addAction(other_game_button);
menu->addAction(sdcard_button);

connect(default_button, &QAction::triggered,
[this] { Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game); });
connect(other_game_button, &QAction::triggered, [this] {
GameListDialog gld(this);

if (gld.exec() == QDialog::Accepted)
{
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString());
}
});
connect(sdcard_button, &QAction::triggered,
[] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); });

m_md5_button->setDefaultAction(default_button);
m_md5_button->setPopupMode(QToolButton::MenuButtonPopup);
m_md5_button->setMenu(menu);

m_main_layout->setMenuBar(m_menu_bar);

m_main_layout->addWidget(m_game_button, 0, 0);
m_main_layout->addWidget(m_md5_button, 0, 1);
m_main_layout->addWidget(m_game_button, 0, 0, 1, -1);
m_main_layout->addWidget(m_splitter, 1, 0, 1, -1);

m_splitter->addWidget(m_chat_box);
@@ -561,7 +545,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_start_button->setHidden(!is_hosting);
m_kick_button->setHidden(!is_hosting);
m_assign_ports_button->setHidden(!is_hosting);
m_md5_button->setHidden(!is_hosting);
m_md5_menu->setHidden(!is_hosting);
m_room_box->setHidden(!is_hosting);
m_hostcode_label->setHidden(!is_hosting);
m_hostcode_action_button->setHidden(!is_hosting);
@@ -1074,7 +1058,7 @@ void NetPlayDialog::SaveSettings()
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
{
QueueOnObject(this, [this, file_identifier] {
m_md5_button->setEnabled(false);
m_md5_menu->setEnabled(false);

if (m_md5_dialog->isVisible())
m_md5_dialog->close();
@@ -1095,15 +1079,15 @@ void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
{
QueueOnObject(this, [this, pid, result] {
m_md5_dialog->SetResult(pid, result);
m_md5_button->setEnabled(true);
m_md5_menu->setEnabled(true);
});
}

void NetPlayDialog::AbortMD5()
{
QueueOnObject(this, [this] {
m_md5_dialog->close();
m_md5_button->setEnabled(true);
m_md5_menu->setEnabled(true);
});
}

@@ -26,7 +26,6 @@ class QSpinBox;
class QSplitter;
class QTableWidget;
class QTextEdit;
class QToolButton;

class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
{
@@ -120,9 +119,9 @@ class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
QMenuBar* m_menu_bar;
QMenu* m_data_menu;
QMenu* m_network_menu;
QMenu* m_md5_menu;
QMenu* m_other_menu;
QPushButton* m_game_button;
QToolButton* m_md5_button;
QPushButton* m_start_button;
QLabel* m_buffer_label;
QSpinBox* m_buffer_size_box;

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