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Force arbitrary mipmap detection for some games known to use it

This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
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Techjar committed Jun 28, 2018
1 parent bc15eb2 commit fe347851f1939b7607550fcfb1d05790bee41ef1
@@ -21,6 +21,7 @@ EFBAccessEnable = True
[Video_Enhancements]
ForceFiltering = False
ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 732
@@ -14,3 +14,6 @@
[Video_Hacks]
ImmediateXFBEnable = False
[Video_Enhancements]
ArbitraryMipmapDetection = True
@@ -16,5 +16,8 @@
EFBAccessEnable = True
EFBToTextureEnable = False
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 115
@@ -14,3 +14,6 @@
[Video_Hacks]
EFBAccessEnable = True
[Video_Enhancements]
ArbitraryMipmapDetection = True
@@ -15,3 +15,6 @@
[Video_Hacks]
EFBAccessEnable = True
ImmediateXFBEnable = False
[Video_Enhancements]
ArbitraryMipmapDetection = True
@@ -15,5 +15,8 @@
[Video_Hacks]
EFBAccessEnable = True
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 929
@@ -13,3 +13,6 @@
[Video_Hacks]
EFBAccessEnable = True
EFBEmulateFormatChanges = True
[Video_Enhancements]
ArbitraryMipmapDetection = True

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