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Switch to using bitfields in the streambuffer class so we can exclude…
… buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me.
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Sonicadvance1 committed Mar 23, 2013
1 parent 0862523 commit ff61dc3
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Showing 4 changed files with 19 additions and 23 deletions.
9 changes: 0 additions & 9 deletions Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Expand Up @@ -287,15 +287,6 @@ Renderer::Renderer()
ERROR_LOG(VIDEO, "buggy driver detected. Disable UBO");
}

#ifndef _WIN32
if(g_Config.backend_info.bSupportsGLPinnedMemory) {
// some fglrx versions have a broken pinned memory implementation, so disable it on non-windows plattforms.
// everywhere else it isn't supported at all :-(
g_Config.backend_info.bSupportsGLPinnedMemory = false;
ERROR_LOG(VIDEO, "some fglrx versions have broken pinned memory support, so it's disabled for fglrx");
}
#endif

UpdateActiveConfig();
OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s",
g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
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16 changes: 10 additions & 6 deletions Source/Plugins/Plugin_VideoOGL/Src/StreamBuffer.cpp
Expand Up @@ -33,17 +33,17 @@ StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)

bool nvidia = !strcmp((const char*)glGetString(GL_VENDOR), "NVIDIA Corporation");

if(m_uploadtype == STREAM_DETECT)
if(m_uploadtype & STREAM_DETECT)
{
if(!g_Config.backend_info.bSupportsGLBaseVertex)
if(!g_Config.backend_info.bSupportsGLBaseVertex && (m_uploadtype & BUFFERSUBDATA))
m_uploadtype = BUFFERSUBDATA;
else if(g_Config.backend_info.bSupportsGLSync && g_Config.bHackedBufferUpload)
else if(g_Config.backend_info.bSupportsGLSync && g_Config.bHackedBufferUpload && (m_uploadtype & MAP_AND_RISK))
m_uploadtype = MAP_AND_RISK;
else if(g_Config.backend_info.bSupportsGLSync && g_Config.backend_info.bSupportsGLPinnedMemory)
else if(g_Config.backend_info.bSupportsGLSync && g_Config.backend_info.bSupportsGLPinnedMemory && (m_uploadtype & PINNED_MEMORY))
m_uploadtype = PINNED_MEMORY;
else if(nvidia)
else if(nvidia && (m_uploadtype & BUFFERSUBDATA))
m_uploadtype = BUFFERSUBDATA;
else if(g_Config.backend_info.bSupportsGLSync)
else if(g_Config.backend_info.bSupportsGLSync && (m_uploadtype & MAP_AND_SYNC))
m_uploadtype = MAP_AND_SYNC;
else
m_uploadtype = MAP_AND_ORPHAN;
Expand Down Expand Up @@ -124,6 +124,7 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
m_iterator_aligned = 0;
break;
case STREAM_DETECT:
case DETECT_MASK: // Just to shutup warnings
break;
}
m_iterator = m_iterator_aligned;
Expand Down Expand Up @@ -151,6 +152,7 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
glBufferSubData(m_buffertype, m_iterator, size, data);
break;
case STREAM_DETECT:
case DETECT_MASK: // Just to shutup warnings
break;
}
size_t ret = m_iterator;
Expand Down Expand Up @@ -204,6 +206,7 @@ void StreamBuffer::Init()
ERROR_LOG(VIDEO, "buffer allocation failed");

case STREAM_DETECT:
case DETECT_MASK: // Just to shutup warnings
break;
}
}
Expand All @@ -230,6 +233,7 @@ void StreamBuffer::Shutdown()
FreeAlignedMemory(pointer);
break;
case STREAM_DETECT:
case DETECT_MASK: // Just to shutup warnings
break;
}
}
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15 changes: 8 additions & 7 deletions Source/Plugins/Plugin_VideoOGL/Src/StreamBuffer.h
Expand Up @@ -32,18 +32,19 @@
namespace OGL
{
enum StreamType {
STREAM_DETECT,
MAP_AND_ORPHAN,
MAP_AND_SYNC,
MAP_AND_RISK,
PINNED_MEMORY,
BUFFERSUBDATA
DETECT_MASK = 0x1F,
STREAM_DETECT = (1 << 0),
MAP_AND_ORPHAN = (1 << 1),
MAP_AND_SYNC = (1 << 2),
MAP_AND_RISK = (1 << 3),
PINNED_MEMORY = (1 << 4),
BUFFERSUBDATA = (1 << 5)
};

class StreamBuffer {

public:
StreamBuffer(u32 type, size_t size, StreamType uploadType = STREAM_DETECT);
StreamBuffer(u32 type, size_t size, StreamType uploadType = DETECT_MASK);
~StreamBuffer();

void Alloc(size_t size, u32 stride = 0);
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2 changes: 1 addition & 1 deletion Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Expand Up @@ -72,7 +72,7 @@ void VertexManager::CreateDeviceObjects()
{
s_vertexBuffer = new StreamBuffer(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
m_vertex_buffers = s_vertexBuffer->getBuffer();
s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE, (StreamType)(DETECT_MASK & ~PINNED_MEMORY));
m_index_buffers = s_indexBuffer->getBuffer();

m_CurrentVertexFmt = NULL;
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