Commits on Jan 15, 2019
  1. Merge pull request #7629 from JosJuice/auto-disc-change

    JMC47 committed Jan 15, 2019
    Automatic disc change for 2-disc games
  2. Merge pull request #7709 from ytrezq/master

    JMC47 committed Jan 15, 2019
    Disable some Video settings for 1080° Snowboarding
Commits on Jan 12, 2019
  1. Merge pull request #7695 from zackhow/onetouch

    JMC47 committed Jan 12, 2019
    Android: only add controllers GC1 and Wiimote1 as touch controllers
Commits on Jan 11, 2019
  1. Disable Deferred EFB Copies on Mario kart Wii

    JMC47 committed Jan 11, 2019
    Can cause random hangs on track load.
  2. Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pr…

    JMC47 committed Jan 11, 2019
    ControllerEmu: Make mapping indicators pretty
Commits on Jan 8, 2019
  1. Fix "Vitual Console" Typo in M.ini

    JMC47 committed Jan 8, 2019
Commits on Jan 7, 2019
  1. Merge pull request #7588 from Techjar/controller-dialog-wiimote-disab…

    JMC47 committed Jan 7, 2019
    Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
  2. Disable Deferred EFB Copies in Sonic Adventure 2

    JMC47 committed Jan 7, 2019
    Causes a crash during the final boss.  This game is timing sensitive in
    general though, so I wouldn't be surprised if certain other stages also
    had crashing issues.
Commits on Jan 5, 2019
  1. Merge pull request #7640 from jordan-woyak/input-fixes

    JMC47 committed Jan 5, 2019
    ControllerInterface: Output/Rumble fixes
  2. Merge pull request #7677 from Techjar/netplay-peer-init-fix

    JMC47 committed Jan 5, 2019
    NetPlay: Fix server peer initialization hang
  3. Merge pull request #7585 from Techjar/netplay-wiimote-extension

    JMC47 committed Jan 5, 2019
    NetPlay: Sync Wiimote extension
Commits on Jan 2, 2019
  1. Merge pull request #7661 from JosJuice/emulation-touch-button-help

    JMC47 committed Jan 2, 2019
    Android: Edit the text that pops up on game launch
  2. Merge pull request #7591 from weihuoya/setting-desc

    JMC47 committed Jan 2, 2019
    Android: show setting value as description
Commits on Dec 28, 2018
  1. Fix Emulated Dance Mat

    JMC47 committed Dec 28, 2018
    I have no idea how it got so broken, but this makes it so both the
    Active Life and DDR Mario/Wii games can be fully configured.
Commits on Dec 26, 2018
  1. Update Netplay Main Page Warnings

    JMC47 committed Dec 26, 2018
    We now support automatically syncing most things.  Add Dual Core Netplay
    Warning.  Update Wii Remote Netplay string since it now kinda works.
  2. Enable EFB2RAM by default in Final Fantasy III

    JMC47 committed Dec 26, 2018
    The game needs it to output correctly.
  3. Monster Mayhem requires XFB2RAM for Portraits.

    JMC47 committed Dec 26, 2018
    Monster Portraits are a pretty big part of the game as you actually
    build them.  If users really want performance, they can manually disable
Commits on Dec 25, 2018
  1. Disable Defer EFB Copies for Rune Factory Frontier

    JMC47 committed Dec 25, 2018
    Causes crashes when reading mail and opening menus.
Commits on Nov 7, 2018
  1. Fix glitched corner in Nickelodeon Unite.

    JMC47 committed Nov 7, 2018
Commits on Aug 11, 2018
  1. Disables a panic alert in lswx that makes using not64 impossible

    JMC47 committed Aug 11, 2018
Commits on Jul 20, 2018
  1. Update INI for Rubik's Rush

    JMC47 committed Jul 20, 2018
    Skip DCBZ was breaking a lot of 2D graphics for no reason and
    Immediately Present XFB copies causes output issues.
Commits on Jul 16, 2018
  1. Disable JITFollowBranch for Need For Speed: MW

    JMC47 committed Jul 16, 2018
    Need For Speed: Most Wanted crashes with JITFollowBranch enabled when
    entering the garage, shop or other buildings from freeroam.
Commits on Jun 4, 2018
  1. Enable Accurate Double to Single Conversion

    JMC47 committed May 31, 2018
Commits on Mar 28, 2018
  1. Fix JIT64 mtsmsr issue after PIE support again.

    JMC47 committed Mar 28, 2018
Commits on Oct 23, 2017
  1. Fix GameCube Sample Rate

    JMC47 committed Sep 8, 2017
    The GameCube's sample rate is slightly different due to a hardware bug.
    The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125)
    on Wii.  I also modified 32KHz mode.  This fixes audio desyncs in several
    GameCube games and severe issues in Sonic Mega Collection.
Commits on Aug 22, 2017
  1. Fix JIT64 mtmsr - PIE support caused the codesize

    JMC47 committed Aug 22, 2017
    to get bigger, breaking an optimization.  This forces the emitter to use a
    32bit pointer instead of an 8bit one, fixing the issue at the expense of
Commits on Feb 21, 2017
  1. Force Wallace and Gromit to use smaller memcard.

    JMC47 committed Feb 21, 2017
Commits on Sep 6, 2016
  1. Star Wars: The Clone Wars INI

    JMC47 committed Sep 6, 2016
Commits on Jul 23, 2016
  1. Removes fake wiimote data that was causing desyncs.

    JMC47 committed Jul 23, 2016
Commits on Jul 8, 2015
  1. Disables assert messages that seem to be invalid.

    JMC47 committed Jul 8, 2015
Commits on May 25, 2015
  1. Add documentation for Wii network files

    JMC47 committed May 25, 2015
Commits on Dec 28, 2014
  1. Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without

    JMC47 committed Dec 28, 2014
    Breaking Gladius
Commits on Jul 4, 2014
  1. Change the comments to be more detailed.

    JMC47 committed Jul 4, 2014
  2. Place pinned memory as top priority

    JMC47 committed Jul 4, 2014
Commits on Sep 3, 2013
  1. [NetPlay] Make the Memory Card A/B setting sync across netplay.

    JMC47 authored and RachelBryk committed Sep 3, 2013
    Fixes issue 6575.