@@ -232,7 +232,6 @@ class NetPlayClient : public TraversalClientClient
void UpdateDevices ();
void AddPadStateToPacket (int in_game_pad, const GCPadStatus& np, sf::Packet& packet);
void SendWiimoteState (int in_game_pad, const WiimoteInput& nw);
unsigned int OnData (sf::Packet& packet);
void Send (const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL);
void Disconnect ();
bool Connect ();
@@ -241,6 +240,51 @@ class NetPlayClient : public TraversalClientClient
void DisplayPlayersPing ();
u32 GetPlayersMaxPing () const ;
void OnData (sf::Packet& packet);
void OnPlayerJoin (sf::Packet& packet);
void OnPlayerLeave (sf::Packet& packet);
void OnChatMessage (sf::Packet& packet);
void OnChunkedDataStart (sf::Packet& packet);
void OnChunkedDataEnd (sf::Packet& packet);
void OnChunkedDataPayload (sf::Packet& packet);
void OnChunkedDataAbort (sf::Packet& packet);
void OnPadMapping (sf::Packet& packet);
void OnWiimoteMapping (sf::Packet& packet);
void OnGBAConfig (sf::Packet& packet);
void OnPadData (sf::Packet& packet);
void OnPadHostData (sf::Packet& packet);
void OnWiimoteData (sf::Packet& packet);
void OnPadBuffer (sf::Packet& packet);
void OnHostInputAuthority (sf::Packet& packet);
void OnGolfSwitch (sf::Packet& packet);
void OnGolfPrepare (sf::Packet& packet);
void OnChangeGame (sf::Packet& packet);
void OnGameStatus (sf::Packet& packet);
void OnStartGame (sf::Packet& packet);
void OnStopGame (sf::Packet& packet);
void OnPowerButton ();
void OnPing (sf::Packet& packet);
void OnPlayerPingData (sf::Packet& packet);
void OnDesyncDetected (sf::Packet& packet);
void OnSyncGCSRAM (sf::Packet& packet);
void OnSyncSaveData (sf::Packet& packet);
void OnSyncSaveDataNotify (sf::Packet& packet);
void OnSyncSaveDataRaw (sf::Packet& packet);
void OnSyncSaveDataGCI (sf::Packet& packet);
void OnSyncSaveDataWii (sf::Packet& packet);
void OnSyncSaveDataGBA (sf::Packet& packet);
void OnSyncCodes (sf::Packet& packet);
void OnSyncCodesNotify ();
void OnSyncCodesNotifyGecko (sf::Packet& packet);
void OnSyncCodesDataGecko (sf::Packet& packet);
void OnSyncCodesNotifyAR (sf::Packet& packet);
void OnSyncCodesDataAR (sf::Packet& packet);
void OnComputeMD5 (sf::Packet& packet);
void OnMD5Progress (sf::Packet& packet);
void OnMD5Result (sf::Packet& packet);
void OnMD5Error (sf::Packet& packet);
void OnMD5Abort ();
bool m_is_connected = false ;
ConnectionState m_connection_state = ConnectionState::Failure;