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@@ -164,10 +164,10 @@ struct pixel_shader_uid_data

using PixelShaderUid = ShaderUid<pixel_shader_uid_data>;

ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& host_config,
const pixel_shader_uid_data* uid_data);
void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens,
void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type, u32 num_texgens,
const ShaderHostConfig& host_config, bool bounding_box);
void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& host_config,
PixelShaderUid* uid);
PixelShaderUid GetPixelShaderUid();