@@ -185,7 +185,7 @@ void HiresTexture::Prefetch()
}
if (iter != s_textureCache.end ())
{
for (const Level& l : iter->second ->m_levels )
for (const VideoCommon::CustomTextureData:: Level& l : iter->second ->m_data . m_levels )
size_sum += l.data .size ();
}
}
@@ -246,21 +246,6 @@ std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump
return " " ;
}
u32 HiresTexture::CalculateMipCount (u32 width, u32 height)
{
u32 mip_width = width;
u32 mip_height = height;
u32 mip_count = 1 ;
while (mip_width > 1 || mip_height > 1 )
{
mip_width = std::max (mip_width / 2 , 1u );
mip_height = std::max (mip_height / 2 , 1u );
mip_count++;
}
return mip_count;
}
std::shared_ptr<HiresTexture> HiresTexture::Search (const TextureInfo& texture_info)
{
const std::string base_filename = GenBaseName (texture_info);
@@ -298,10 +283,10 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture ());
const DiskTexture& first_mip_file = filename_iter->second ;
ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps ;
LoadDDSTexture (ret. get () , first_mip_file.path );
VideoCommon:: LoadDDSTexture (& ret-> m_data , first_mip_file.path );
// Load remaining mip levels, or from the start if it's not a DDS texture.
for (u32 mip_level = static_cast <u32>(ret->m_levels .size ());; mip_level++)
for (u32 mip_level = static_cast <u32>(ret->m_data . m_levels .size ());; mip_level++)
{
std::string filename = base_filename;
if (mip_level != 0 )
@@ -313,30 +298,25 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
// Try loading DDS textures first, that way we maintain compression of DXT formats.
// TODO: Reduce the number of open() calls here. We could use one fd.
Level level;
if (!LoadDDSTexture (level, filename_iter->second .path , mip_level))
VideoCommon::CustomTextureData:: Level level;
if (!LoadDDSTexture (& level, filename_iter->second .path , mip_level))
{
File::IOFile file;
file.Open (filename_iter->second .path , " rb" );
std::vector<u8> buffer (file.GetSize ());
file.ReadBytes (buffer.data (), file.GetSize ());
if (!LoadTexture (level, buffer))
if (!LoadPNGTexture (&level, filename_iter->second .path ))
{
ERROR_LOG_FMT (VIDEO, " Custom texture {} failed to load" , filename);
break ;
}
}
ret->m_levels .push_back (std::move (level));
ret->m_data . m_levels .push_back (std::move (level));
}
// If we failed to load any mip levels, we can't use this texture at all.
if (ret->m_levels .empty ())
if (ret->m_data . m_levels .empty ())
return nullptr ;
// Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
const Level& first_mip = ret->m_levels [0 ];
const VideoCommon::CustomTextureData:: Level& first_mip = ret->m_data . m_levels [0 ];
if (first_mip.width * height != first_mip.height * width)
{
ERROR_LOG_FMT (VIDEO,
@@ -357,14 +337,14 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
// Verify that each mip level is the correct size (divide by 2 each time).
u32 current_mip_width = first_mip.width ;
u32 current_mip_height = first_mip.height ;
for (u32 mip_level = 1 ; mip_level < static_cast <u32>(ret->m_levels .size ()); mip_level++)
for (u32 mip_level = 1 ; mip_level < static_cast <u32>(ret->m_data . m_levels .size ()); mip_level++)
{
if (current_mip_width != 1 || current_mip_height != 1 )
{
current_mip_width = std::max (current_mip_width / 2 , 1u );
current_mip_height = std::max (current_mip_height / 2 , 1u );
const Level& level = ret->m_levels [mip_level];
const VideoCommon::CustomTextureData:: Level& level = ret->m_data . m_levels [mip_level];
if (current_mip_width == level.width && current_mip_height == level.height )
continue ;
@@ -381,13 +361,15 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
}
// Drop this mip level and any others after it.
while (ret->m_levels .size () > mip_level)
ret->m_levels .pop_back ();
while (ret->m_data . m_levels .size () > mip_level)
ret->m_data . m_levels .pop_back ();
}
// All levels have to have the same format.
if (std::any_of (ret->m_levels .begin (), ret->m_levels .end (),
[&ret](const Level& l) { return l.format != ret->m_levels [0 ].format ; }))
if (std::any_of (ret->m_data .m_levels .begin (), ret->m_data .m_levels .end (),
[&ret](const VideoCommon::CustomTextureData::Level& l) {
return l.format != ret->m_data .m_levels [0 ].format ;
}))
{
ERROR_LOG_FMT (VIDEO, " Custom texture {} has inconsistent formats across mip levels." ,
first_mip_file.path );
@@ -398,20 +380,6 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
return ret;
}
bool HiresTexture::LoadTexture (Level& level, const std::vector<u8>& buffer)
{
if (!Common::LoadPNG (buffer, &level.data , &level.width , &level.height ))
return false ;
if (level.data .empty ())
return false ;
// Loaded PNG images are converted to RGBA.
level.format = AbstractTextureFormat::RGBA8;
level.row_length = level.width ;
return true ;
}
std::set<std::string> GetTextureDirectoriesWithGameId (const std::string& root_directory,
const std::string& game_id)
{
@@ -464,7 +432,7 @@ HiresTexture::~HiresTexture()
AbstractTextureFormat HiresTexture::GetFormat () const
{
return m_levels.at (0 ).format ;
return m_data. m_levels .at (0 ).format ;
}
bool HiresTexture::HasArbitraryMipmaps () const