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@@ -29,45 +29,19 @@ static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
static u32 lastZBias;
static int nMaterialsChanged;
static float s_constant_cache[C_PENVCONST_END*4 ];
inline void SetPSConstant4f (unsigned int const_number, float f1, float f2, float f3, float f4)
{
// if (s_constant_cache[const_number*4] == f1 && s_constant_cache[const_number*4+1] == f2 &&
// s_constant_cache[const_number*4+2] == f3 && s_constant_cache[const_number*4+3] == f4)
// return;
g_renderer->SetPSConstant4f (const_number, f1, f2, f3, f4);
s_constant_cache[const_number*4 ] = f1;
s_constant_cache[const_number*4 +1 ] = f2;
s_constant_cache[const_number*4 +2 ] = f3;
s_constant_cache[const_number*4 +3 ] = f4;
}
inline void SetPSConstant4fv (unsigned int const_number, const float *f)
{
// if (s_constant_cache[const_number*4] == f[0] && s_constant_cache[const_number*4+1] == f[1] &&
// s_constant_cache[const_number*4+2] == f[2] && s_constant_cache[const_number*4+3] == f[3])
// return;
g_renderer->SetPSConstant4fv (const_number, f);
s_constant_cache[const_number*4 ] = f[0 ];
s_constant_cache[const_number*4 +1 ] = f[1 ];
s_constant_cache[const_number*4 +2 ] = f[2 ];
s_constant_cache[const_number*4 +3 ] = f[3 ];
}
inline void SetMultiPSConstant4fv (unsigned int const_number, unsigned int count, const float *f)
{
// for (unsigned int i = 0; i < 4*count; ++i)
// if (s_constant_cache[const_number*4+i] != f[i])
// break;
// else if (i == 4*count-1)
// return;
g_renderer->SetMultiPSConstant4fv (const_number, count, f);
for (unsigned int i = 0 ; i < 4 *count; ++i)
s_constant_cache[const_number*4 +i] = f[i];
}
void PixelShaderManager::Init ()
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@@ -76,7 +50,6 @@ void PixelShaderManager::Init()
memset (lastTexDims, 0 , sizeof (lastTexDims));
lastZBias = 0 ;
memset (lastRGBAfull, 0 , sizeof (lastRGBAfull));
memset (s_constant_cache, 0 , sizeof (s_constant_cache)); // TODO: Should reflect that on the GPU side....
Dirty ();
}
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@@ -102,32 +75,18 @@ void PixelShaderManager::SetConstants(u32 components)
if (g_ActiveConfig.backend_info .APIType == API_OPENGL && !g_ActiveConfig.backend_info .bSupportsGLSLUBO )
Dirty ();
// TODO: Probably broken in the non-UBO path
PixelShaderConstantProfile constant_profile (C_PENVCONST_END);
// / TODO: dst alpha/api/components type parameter...
GetPixelShaderConstantProfile (constant_profile, DSTALPHA_DUAL_SOURCE_BLEND, API_OPENGL, components);
static int saved_updates = 0 ;
static int necessary_updates = 0 ;
// TODO: Remove this!
#define IncStuff () { \
saved_updates++; \
/* printf("Saved a constant update at line %d! Saved %d against %d now!\n", __LINE__, saved_updates, necessary_updates);*/ }
for (int i = 0 ; i < 2 ; ++i)
{
if (s_nColorsChanged[i])
{
int baseind = i ? C_KCOLORS : C_COLORS;
for (int j = 0 ; j < 4 ; ++j)
{
if ((s_nColorsChanged[i] & (1 << j)) && constant_profile. ConstantIsUsed (baseind+j) )
if ((s_nColorsChanged[i] & (1 << j)))
{
SetPSConstant4fv (baseind+j, &lastRGBAfull[i][j][0 ]);
s_nColorsChanged[i] &= ~(1 <<j);
++necessary_updates;
} else if ((s_nColorsChanged[i] & (1 << j))) IncStuff ();
}
}
}
}
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@@ -136,23 +95,21 @@ void PixelShaderManager::SetConstants(u32 components)
{
for (int i = 0 ; i < 8 ; ++i)
{
if ((s_nTexDimsChanged & (1 <<i)) && constant_profile. ConstantIsUsed (C_TEXDIMS+i) )
if ((s_nTexDimsChanged & (1 <<i)))
{
++necessary_updates;
SetPSTextureDims (i);
s_nTexDimsChanged &= ~(1 <<i);
}else if (s_nTexDimsChanged & ( 1 <<i)) IncStuff ();
}
}
}
if (s_bAlphaChanged && constant_profile. ConstantIsUsed (C_ALPHA) )
if (s_bAlphaChanged)
{
++necessary_updates;
SetPSConstant4f (C_ALPHA, (lastAlpha&0xff )/255 .0f , ((lastAlpha>>8 )&0xff )/255 .0f , 0 , ((lastAlpha>>16 )&0xff )/255 .0f );
s_bAlphaChanged = false ;
} else if (s_bAlphaChanged) IncStuff ();
}
if (s_bZTextureTypeChanged && constant_profile. ConstantIsUsed (C_ZBIAS) )
if (s_bZTextureTypeChanged)
{
float ftemp[4 ];
switch (bpmem.ztex2 .type )
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@@ -170,12 +127,11 @@ void PixelShaderManager::SetConstants(u32 components)
ftemp[0 ] = 16711680 .0f /16777215 .0f ; ftemp[1 ] = 65280 .0f /16777215 .0f ; ftemp[2 ] = 255 .0f /16777215 .0f ; ftemp[3 ] = 0 ;
break ;
}
++necessary_updates;
SetPSConstant4fv (C_ZBIAS, ftemp);
s_bZTextureTypeChanged = false ;
} else if (s_bZTextureTypeChanged) IncStuff ();
}
if (( s_bZBiasChanged || s_bDepthRangeChanged) && constant_profile. ConstantIsUsed (C_ZBIAS+ 1 ) )
if (s_bZBiasChanged || s_bDepthRangeChanged)
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
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@@ -186,51 +142,45 @@ void PixelShaderManager::SetConstants(u32 components)
// [5] = 16777215 * farz
// ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
++necessary_updates;
SetPSConstant4f (C_ZBIAS+1 , xfregs.viewport .farZ / 16777216 .0f , xfregs.viewport .zRange / 16777216 .0f , 0 , (float )(lastZBias)/16777215 .0f );
s_bZBiasChanged = s_bDepthRangeChanged = false ;
} else if ((s_bZBiasChanged || s_bDepthRangeChanged)) IncStuff ();
}
// indirect incoming texture scales
if (s_nIndTexScaleChanged)
{
// set as two sets of vec4s, each containing S and T of two ind stages.
float f[8 ];
if (( s_nIndTexScaleChanged & 0x03 ) && constant_profile. ConstantIsUsed (C_INDTEXSCALE) )
if (s_nIndTexScaleChanged & 0x03 )
{
for (u32 i = 0 ; i < 2 ; ++i)
{
f[2 * i] = bpmem.texscale [0 ].getScaleS (i & 1 );
f[2 * i + 1 ] = bpmem.texscale [0 ].getScaleT (i & 1 );
PRIM_LOG (" tex indscale%d: %f %f\n " , i, f[2 * i], f[2 * i + 1 ]);
}
++necessary_updates;
SetPSConstant4fv (C_INDTEXSCALE, f);
s_nIndTexScaleChanged &= ~0x03 ;
}
else if ((s_nIndTexScaleChanged & 0x03 )) IncStuff ();
if (( s_nIndTexScaleChanged & 0x0c ) && constant_profile. ConstantIsUsed (C_INDTEXSCALE+ 1 ) )
if (s_nIndTexScaleChanged & 0x0c )
{
for (u32 i = 2 ; i < 4 ; ++i)
{
f[2 * i] = bpmem.texscale [1 ].getScaleS (i & 1 );
f[2 * i + 1 ] = bpmem.texscale [1 ].getScaleT (i & 1 );
PRIM_LOG (" tex indscale%d: %f %f\n " , i, f[2 * i], f[2 * i + 1 ]);
}
++necessary_updates;
SetPSConstant4fv (C_INDTEXSCALE+1 , &f[4 ]);
s_nIndTexScaleChanged &= ~0x0c ;
}
else if (( s_nIndTexScaleChanged & 0x0c )) IncStuff () ;
s_nIndTexScaleChanged = 0 ;
}
if (s_nIndTexMtxChanged)
{
for (int i = 0 ; i < 3 ; ++i)
{
if (( s_nIndTexMtxChanged & (1 << i)) && (constant_profile. ConstantIsUsed (C_INDTEXMTX+ 2 *i) || constant_profile. ConstantIsUsed (C_INDTEXMTX+ 2 *i+ 1 ) ))
if (s_nIndTexMtxChanged & (1 << i))
{
int scale = ((u32)bpmem.indmtx [i].col0 .s0 << 0 ) |
((u32)bpmem.indmtx [i].col1 .s1 << 2 ) |
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@@ -240,8 +190,6 @@ void PixelShaderManager::SetConstants(u32 components)
// xyz - static matrix
// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
// rev 2972 - now using / 256.... verify that this works
++necessary_updates;
++necessary_updates;
SetPSConstant4f (C_INDTEXMTX + 2 * i,
bpmem.indmtx [i].col0 .ma * fscale,
bpmem.indmtx [i].col1 .mc * fscale,
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@@ -259,20 +207,18 @@ void PixelShaderManager::SetConstants(u32 components)
bpmem.indmtx [i].col0 .mb * fscale, bpmem.indmtx [i].col1 .md * fscale, bpmem.indmtx [i].col2 .mf * fscale);
s_nIndTexMtxChanged &= ~(1 << i);
} else if ((s_nIndTexMtxChanged & ( 1 << i))) { IncStuff (); IncStuff (); }
}
}
}
if (s_bFogColorChanged && constant_profile. ConstantIsUsed (C_FOG) )
if (s_bFogColorChanged)
{
++necessary_updates;
SetPSConstant4f (C_FOG, bpmem.fog .color .r / 255 .0f , bpmem.fog .color .g / 255 .0f , bpmem.fog .color .b / 255 .0f , 0 );
s_bFogColorChanged = false ;
}else if (s_bFogColorChanged) IncStuff ();
}
if (s_bFogParamChanged && constant_profile. ConstantIsUsed (C_FOG+ 1 ) )
if (s_bFogParamChanged)
{
++necessary_updates;
if (!g_ActiveConfig.bDisableFog )
{
// downscale magnitude to 0.24 bits
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@@ -285,11 +231,10 @@ void PixelShaderManager::SetConstants(u32 components)
SetPSConstant4f (C_FOG + 1 , 0.0 , 1.0 , 0.0 , 1.0 );
s_bFogParamChanged = false ;
}else if ( s_bFogParamChanged) IncStuff ();
}
if (s_bFogRangeAdjustChanged && constant_profile. ConstantIsUsed (C_FOG+ 2 ) )
if (s_bFogRangeAdjustChanged)
{
++necessary_updates;
if (!g_ActiveConfig.bDisableFog && bpmem.fogRange .Base .Enabled == 1 )
{
// bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
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@@ -310,9 +255,8 @@ void PixelShaderManager::SetConstants(u32 components)
}
s_bFogRangeAdjustChanged = false ;
}else if ( s_bFogRangeAdjustChanged) IncStuff ();
}
// TODO: use constant profile here!
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info .bSupportsPixelLighting ) // config check added because the code in here was crashing for me inside SetPSConstant4f
{
if (nLightsChanged[0 ] >= 0 )
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@@ -372,7 +316,7 @@ void PixelShaderManager::SetConstants(u32 components)
SetPSConstant4fv (C_PMATERIALS + i, material);
}
}
for (int i = 0 ; i < 2 ; ++i)
{
if (nMaterialsChanged & (1 << (i + 2 )))
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