@@ -24,82 +24,23 @@ void Init();
void PopulateDevices();
void DeInit();

class Device : public Core::Device
class Device final : public Core::Device
{
private:
class Button : public Core::Device::Input
{
public:
Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;

private:
const WORD& m_buttons;
u8 m_index;
};

class Axis : public Core::Device::Input
{
public:
Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;

private:
const SHORT& m_axis;
const SHORT m_range;
const u8 m_index;
};

class Trigger : public Core::Device::Input
{
public:
Trigger(u8 index, const BYTE& trigger, BYTE range)
: m_trigger(trigger), m_range(range), m_index(index)
{
}
std::string GetName() const override;
ControlState GetState() const override;

private:
const BYTE& m_trigger;
const BYTE m_range;
const u8 m_index;
};

class Motor : public Core::Device::Output
{
public:
Motor(u8 index, Device* parent, WORD& motor, WORD range)
: m_motor(motor), m_range(range), m_index(index), m_parent(parent)
{
}
std::string GetName() const override;
void SetState(ControlState state) override;

private:
WORD& m_motor;
const WORD m_range;
const u8 m_index;
Device* m_parent;
};

public:
void UpdateInput() override;

Device(const XINPUT_CAPABILITIES& capabilities, u8 index);

std::string GetName() const final override;
std::string GetSource() const final override;
std::optional<int> GetPreferredId() const final override;
std::string GetName() const override;
std::string GetSource() const override;
std::optional<int> GetPreferredId() const override;

void UpdateInput() override;

void UpdateMotors();

private:
XINPUT_STATE m_state_in;
XINPUT_STATE m_state_in{};
XINPUT_VIBRATION m_state_out{};
XINPUT_VIBRATION m_current_state_out{};
ControlState m_battery_level{};
const BYTE m_subtype;
const u8 m_index;
};