@@ -4,6 +4,7 @@

#include <vector>

#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
@@ -101,6 +102,8 @@ bool InputConfig::LoadConfig(bool isGC)
!inifile.GetSections().empty())
{
int n = 0;

std::vector<std::string> controller_names;
for (auto& controller : m_controllers)
{
IniFile::Section config;
@@ -113,9 +116,8 @@ bool InputConfig::LoadConfig(bool isGC)
controller->GetName() + "'",
6000);

IniFile profile_ini;
profile_ini.Load(profile[n]);
config = *profile_ini.GetOrCreateSection("Profile");
inifile.Load(profile[n]);
config = *inifile.GetOrCreateSection("Profile");
}
else
{
@@ -133,10 +135,13 @@ bool InputConfig::LoadConfig(bool isGC)
controller->LoadConfig(&config);
// Update refs
controller->UpdateReferences(g_controller_interface);
controller_names.push_back(controller->GetName());

// Next profile
n++;
}

m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names);
return true;
}
else
@@ -154,8 +159,14 @@ void InputConfig::SaveConfig()
IniFile inifile;
inifile.Load(ini_filename);

std::vector<std::string> controller_names;
for (auto& controller : m_controllers)
{
controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
controller_names.push_back(controller->GetName());
}

m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names);

inifile.Save(ini_filename);
}
@@ -195,11 +206,6 @@ void InputConfig::UnregisterHotplugCallback()
g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
}

void InputConfig::OnControllerCreated(ControllerEmu::EmulatedController& controller)
{
controller.SetDynamicInputTextureManager(&m_dynamic_input_tex_config_manager);
}

bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
{
if (static_cast<size_t>(index) >= m_controllers.size())
@@ -215,3 +221,14 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
|| (controller.source == "DInput" &&
controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
}

void InputConfig::GenerateControllerTextures(const IniFile& file)
{
std::vector<std::string> controller_names;
for (auto& controller : m_controllers)
{
controller_names.push_back(controller->GetName());
}

m_dynamic_input_tex_config_manager.GenerateTextures(file, controller_names);
}
@@ -31,8 +31,7 @@ class InputConfig
template <typename T, typename... Args>
void CreateController(Args&&... args)
{
OnControllerCreated(
*m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...)));
m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
}

ControllerEmu::EmulatedController* GetController(int index);
@@ -48,8 +47,9 @@ class InputConfig
void RegisterHotplugCallback();
void UnregisterHotplugCallback();

void GenerateControllerTextures(const IniFile& file);

private:
void OnControllerCreated(ControllerEmu::EmulatedController& controller);
ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
const std::string m_ini_name;
@@ -73,7 +73,8 @@ std::string ProfileCycler::GetProfile(CycleDirection cycle_direction, int& profi
}

void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
ControllerEmu::EmulatedController* controller)
ControllerEmu::EmulatedController* controller,
InputConfig* device_configuration)
{
std::string base;
SplitPath(profile_filename, nullptr, &base, nullptr);
@@ -86,6 +87,7 @@ void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
display_message_ms);
controller->LoadConfig(ini_file.GetOrCreateSection("Profile"));
controller->UpdateReferences(g_controller_interface);
device_configuration->GenerateControllerTextures(ini_file);
}
else
{
@@ -129,7 +131,7 @@ void ProfileCycler::CycleProfile(CycleDirection cycle_direction, InputConfig* de
auto* controller = device_configuration->GetController(controller_index);
if (controller)
{
UpdateToProfile(profile, controller);
UpdateToProfile(profile, controller, device_configuration);
}
else
{
@@ -168,7 +170,7 @@ void ProfileCycler::CycleProfileForGame(CycleDirection cycle_direction,
auto* controller = device_configuration->GetController(controller_index);
if (controller)
{
UpdateToProfile(profile, controller);
UpdateToProfile(profile, controller, device_configuration);
}
else
{
@@ -45,7 +45,8 @@ class ProfileCycler
const std::vector<std::string>& profiles,
InputConfig* device_configuration);
void UpdateToProfile(const std::string& profile_filename,
ControllerEmu::EmulatedController* controller);
ControllerEmu::EmulatedController* controller,
InputConfig* device_configuration);
std::string GetWiimoteInputProfilesForGame(int controller_index);

int m_wiimote_profile_index = 0;