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<stringname="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
<stringname="gamecube_submenu">GameCube</string>
<stringname="ipl_settings">IPL Settings</string>
<stringname="skip_main_menu">Skip Main Menu</string>
<stringname="skip_main_menu_description">Put IPL ROMs in User/GC/<region></string>
<stringname="slot_a_device">GameCube Slot A Device</string>
<stringname="slot_b_device">GameCube Slot B Device</string>
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@@ -250,6 +254,8 @@
<stringname="FSAA_description">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
<stringname="anisotropic_filtering_description">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
<stringname="texture_filtering_description">Overrides the texture scaling filter selected by the game. Any option except \'Default\' will alter the look of the game\'s textures and might cause issues in a small number of games.</string>
<stringname="manual_texture_sampling_description">Use a manual implementation of texture sampling instead of the graphics backend\'s built-in functionality.</string>
<stringname="internal_resolution_dumps">Dump Frames at Internal Resolution</string>
<stringname="internal_resolution_dumps_description">Creates frame dumps and screenshots at the internal resolution of the renderer, rather than the size of the window it is displayed within. If the aspect ratio is widescreen, the output image will be scaled horizontally to preserve the vertical resolution.</string>
<stringname="mmu_enable_description">Enables the Memory Management Unit. Needed for some games, but may reduce performance.</string>
<stringname="pause_on_panic">Pause on Panic</string>
<stringname="pause_on_panic_description">Pauses the emulation if a Read/Write or Unknown Instruction panic occurs. The performance impact is the same as having Enable MMU on.</string>
<stringname="enable_cpu_cache_description">Enables emulation of the CPU write-back cache. Enabling will have a significant impact on performance. This should be left disabled unless absolutely needed.</string>
<stringname="overclock_enable">Override Emulated CPU Clock Speed</string>
<stringname="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<stringname="overclock_title">Emulated CPU Clock Speed</string>
<stringname="overclock_title_description">Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.</string>
<stringname="enable_memory_size_override_description">Adjusts the amount of RAM in the emulated console.\n\nWARNING: Enabling this will completely break many games. Only a small number of games can benefit from this.</string>
<stringname="synchronize_gpu_thread_description">Synchronizing the GPU thread reduces the risk of games crashing or becoming unstable with dual core enabled, but can also reduce the performance gain of dual core. If unsure, select \"On Idle Skipping\". Selecting \"Never\" is risky and not recommended!</string>