@@ -73,7 +73,9 @@ class Renderer
virtual void SetScissorRect(const EFBRectangle& rc) {}
virtual void SetRasterizationState(const RasterizationState& state) {}
virtual void SetDepthState(const DepthState& state) {}
virtual void SetTexture(u32 index, const AbstractTexture* texture) {}
virtual void SetSamplerState(u32 index, const SamplerState& state) {}
virtual void UnbindTexture(const AbstractTexture* texture) {}
virtual void SetInterlacingMode() {}
virtual void SetViewport() {}
virtual void SetFullscreen(bool enable_fullscreen) {}
@@ -470,10 +470,10 @@ static u32 CalculateLevelSize(u32 level_0_size, u32 level)

void TextureCacheBase::BindTextures()
{
for (size_t i = 0; i < bound_textures.size(); ++i)
for (u32 i = 0; i < bound_textures.size(); i++)
{
if (IsValidBindPoint(static_cast<u32>(i)) && bound_textures[i])
bound_textures[i]->texture->Bind(static_cast<u32>(i));
if (IsValidBindPoint(i) && bound_textures[i])
g_renderer->SetTexture(i, bound_textures[i]->texture.get());
}
}