This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
DSPSpy is a homebrew tool for experimenting with the GameCube/Wii DSP. It can also be used to dump the DSP ROMs.
##Building
DSPSpy is built using [devkitPPC](https://wiibrew.org/wiki/DevkitPPC); see the [devkitPro getting started page](https://devkitpro.org/wiki/Getting_Started) for more information. DSPSpy also requires DSPTool to be built.
First, run DSPTool to generate `dsp_code.h`, for instance from `tests/dsp_test.ds`. The following commands assume an x64 Windows setup running in the DSPSpy directory:
DSPTool can also generate a header for multiple DSP programs at the same time. First, create a file (in this example, it was named `file_list.txt`) with the following contents:
After `dsp_code.h` has been generated, simply run `make` to generate `dspspy_wii.dol`, which can be loaded by normal means.
##Dumping DSP ROMs
Build DSPSpy with `util/dump_roms.ds`. When launched, DSPSpy will automatically create files `dsp_rom.bin` and `dsp_coef.bin` on the SD card (only SD cards are supported); DSPSpy can be exited immediately afterwards.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters