@@ -37,6 +37,7 @@ ObjectCache::~ObjectCache()
DestroySamplers();
DestroyPipelineLayouts();
DestroyDescriptorSetLayouts();
DestroyRenderPassCache();
}

bool ObjectCache::Initialize()
@@ -358,4 +359,90 @@ VkSampler ObjectCache::GetSampler(const SamplerState& info)
m_sampler_cache.emplace(info, sampler);
return sampler;
}

VkRenderPass ObjectCache::GetRenderPass(VkFormat color_format, VkFormat depth_format,
u32 multisamples, VkAttachmentLoadOp load_op)
{
auto key = std::tie(color_format, depth_format, multisamples, load_op);
auto it = m_render_pass_cache.find(key);
if (it != m_render_pass_cache.end())
return it->second;

VkAttachmentReference color_reference;
VkAttachmentReference* color_reference_ptr = nullptr;
VkAttachmentReference depth_reference;
VkAttachmentReference* depth_reference_ptr = nullptr;
std::array<VkAttachmentDescription, 2> attachments;
u32 num_attachments = 0;
if (color_format != VK_FORMAT_UNDEFINED)
{
attachments[num_attachments] = {0,
color_format,
static_cast<VkSampleCountFlagBits>(multisamples),
load_op,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
color_reference.attachment = num_attachments;
color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
color_reference_ptr = &color_reference;
num_attachments++;
}
if (depth_format != VK_FORMAT_UNDEFINED)
{
attachments[num_attachments] = {0,
depth_format,
static_cast<VkSampleCountFlagBits>(multisamples),
load_op,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL};
depth_reference.attachment = num_attachments;
depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depth_reference_ptr = &depth_reference;
num_attachments++;
}

VkSubpassDescription subpass = {0,
VK_PIPELINE_BIND_POINT_GRAPHICS,
0,
nullptr,
color_reference_ptr ? 1u : 0u,
color_reference_ptr ? color_reference_ptr : nullptr,
nullptr,
depth_reference_ptr,
0,
nullptr};
VkRenderPassCreateInfo pass_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
nullptr,
0,
num_attachments,
attachments.data(),
1,
&subpass,
0,
nullptr};

VkRenderPass pass;
VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr, &pass);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateRenderPass failed: ");
return VK_NULL_HANDLE;
}

m_render_pass_cache.emplace(key, pass);
return pass;
}

void ObjectCache::DestroyRenderPassCache()
{
for (auto& it : m_render_pass_cache)
vkDestroyRenderPass(g_vulkan_context->GetDevice(), it.second, nullptr);
m_render_pass_cache.clear();
}
}
@@ -9,6 +9,7 @@
#include <map>
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>

#include "Common/CommonTypes.h"
@@ -66,6 +67,10 @@ class ObjectCache
// Dummy image for samplers that are unbound
Texture2D* GetDummyImage() const { return m_dummy_texture.get(); }
VkImageView GetDummyImageView() const { return m_dummy_texture->GetView(); }
// Render pass cache.
VkRenderPass GetRenderPass(VkFormat color_format, VkFormat depth_format, u32 multisamples,
VkAttachmentLoadOp load_op);

// Perform at startup, create descriptor layouts, compiles all static shaders.
bool Initialize();

@@ -81,6 +86,7 @@ class ObjectCache
bool CreateUtilityShaderVertexFormat();
bool CreateStaticSamplers();
void DestroySamplers();
void DestroyRenderPassCache();

std::array<VkDescriptorSetLayout, NUM_DESCRIPTOR_SET_LAYOUTS> m_descriptor_set_layouts = {};
std::array<VkPipelineLayout, NUM_PIPELINE_LAYOUTS> m_pipeline_layouts = {};
@@ -96,6 +102,10 @@ class ObjectCache

// Dummy image for samplers that are unbound
std::unique_ptr<Texture2D> m_dummy_texture;

// Render pass cache
using RenderPassCacheKey = std::tuple<VkFormat, VkFormat, u32, VkAttachmentLoadOp>;
std::map<RenderPassCacheKey, VkRenderPass> m_render_pass_cache;
};

extern std::unique_ptr<ObjectCache> g_object_cache;
@@ -545,9 +545,6 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
// Handle host window resizes.
CheckForSurfaceChange();

if (CalculateTargetSize())
ResizeEFBTextures();

// Update the window size based on the frame that was just rendered.
// Due to depending on guest state, we need to call this every frame.
SetWindowSize(xfb_texture->GetConfig().width, xfb_texture->GetConfig().height);
@@ -724,9 +721,8 @@ void Renderer::CheckForSurfaceChange()
void Renderer::CheckForConfigChanges()
{
// Save the video config so we can compare against to determine which settings have changed.
const u32 old_multisamples = g_ActiveConfig.iMultisamples;
const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
const AspectMode old_aspect_mode = g_ActiveConfig.aspect_mode;
const int old_efb_scale = g_ActiveConfig.iEFBScale;
const bool old_force_filtering = g_ActiveConfig.bForceFiltering;

// Copy g_Config to g_ActiveConfig.
@@ -735,32 +731,25 @@ void Renderer::CheckForConfigChanges()
UpdateActiveConfig();

// Determine which (if any) settings have changed.
const bool multisamples_changed = old_multisamples != g_ActiveConfig.iMultisamples;
const bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
const bool force_texture_filtering_changed =
old_force_filtering != g_ActiveConfig.bForceFiltering;
const bool efb_scale_changed = old_efb_scale != g_ActiveConfig.iEFBScale;
const bool aspect_changed = old_aspect_mode != g_ActiveConfig.aspect_mode;

// Update texture cache settings with any changed options.
TextureCache::GetInstance()->OnConfigChanged(g_ActiveConfig);

// Handle settings that can cause the target rectangle to change.
if (efb_scale_changed || aspect_changed)
{
if (CalculateTargetSize())
ResizeEFBTextures();
}
// Handle settings that can cause the EFB framebuffer to change.
if (CalculateTargetSize() || multisamples_changed)
RecreateEFBFramebuffer();

// MSAA samples changed, we need to recreate the EFB render pass.
// If the stereoscopy mode changed, we need to recreate the buffers as well.
// SSAA changed on/off, we have to recompile shaders.
// Changing stereoscopy from off<->on also requires shaders to be recompiled.
if (CheckForHostConfigChanges())
{
g_command_buffer_mgr->WaitForGPUIdle();
FramebufferManager::GetInstance()->RecreateRenderPass();
FramebufferManager::GetInstance()->ResizeEFBTextures();
BindEFBToStateTracker();
RecreateEFBFramebuffer();
RecompileShaders();
FramebufferManager::GetInstance()->RecompileShaders();
g_shader_cache->ReloadShaderAndPipelineCaches();
@@ -798,7 +787,7 @@ void Renderer::OnSwapChainResized()
m_backbuffer_height = m_swap_chain->GetHeight();
UpdateDrawRectangle();
if (CalculateTargetSize())
ResizeEFBTextures();
RecreateEFBFramebuffer();
}

void Renderer::BindEFBToStateTracker()
@@ -816,11 +805,11 @@ void Renderer::BindEFBToStateTracker()
FramebufferManager::GetInstance()->GetEFBMultisamplingState());
}

void Renderer::ResizeEFBTextures()
void Renderer::RecreateEFBFramebuffer()
{
// Ensure the GPU is finished with the current EFB textures.
g_command_buffer_mgr->WaitForGPUIdle();
FramebufferManager::GetInstance()->ResizeEFBTextures();
FramebufferManager::GetInstance()->RecreateEFBFramebuffer();
BindEFBToStateTracker();

// Viewport and scissor rect have to be reset since they will be scaled differently.
@@ -82,7 +82,7 @@ class Renderer : public ::Renderer

void OnSwapChainResized();
void BindEFBToStateTracker();
void ResizeEFBTextures();
void RecreateEFBFramebuffer();

void RecompileShaders();
bool CompileShaders();
@@ -33,7 +33,6 @@ SwapChain::~SwapChain()
{
DestroySwapChainImages();
DestroySwapChain();
DestroyRenderPass();
DestroySurface();
}

@@ -229,48 +228,9 @@ bool SwapChain::SelectPresentMode()
bool SwapChain::CreateRenderPass()
{
// render pass for rendering to the swap chain
VkAttachmentDescription present_render_pass_attachments[] = {
{0, m_surface_format.format, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}};

VkAttachmentReference present_render_pass_color_attachment_references[] = {
{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}};

VkSubpassDescription present_render_pass_subpass_descriptions[] = {
{0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1,
present_render_pass_color_attachment_references, nullptr, nullptr, 0, nullptr}};

VkRenderPassCreateInfo present_render_pass_info = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
nullptr,
0,
static_cast<u32>(ArraySize(present_render_pass_attachments)),
present_render_pass_attachments,
static_cast<u32>(ArraySize(present_render_pass_subpass_descriptions)),
present_render_pass_subpass_descriptions,
0,
nullptr};

VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &present_render_pass_info,
nullptr, &m_render_pass);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateRenderPass (present) failed: ");
return false;
}

return true;
}

void SwapChain::DestroyRenderPass()
{
if (!m_render_pass)
return;

vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_render_pass, nullptr);
m_render_pass = VK_NULL_HANDLE;
m_render_pass = g_object_cache->GetRenderPass(m_surface_format.format, VK_FORMAT_UNDEFINED, 1,
VK_ATTACHMENT_LOAD_OP_CLEAR);
return m_render_pass != VK_NULL_HANDLE;
}

bool SwapChain::CreateSwapChain()
@@ -498,7 +458,6 @@ bool SwapChain::SetVSync(bool enabled)
bool SwapChain::RecreateSurface(void* native_handle)
{
// Destroy the old swap chain, images, and surface.
DestroyRenderPass();
DestroySwapChainImages();
DestroySwapChain();
DestroySurface();
@@ -68,7 +68,6 @@ class SwapChain
void DestroySwapChain();

bool CreateRenderPass();
void DestroyRenderPass();

bool SetupSwapChainImages();
void DestroySwapChainImages();
@@ -37,8 +37,6 @@ TextureCache::TextureCache()

TextureCache::~TextureCache()
{
if (m_render_pass != VK_NULL_HANDLE)
vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_render_pass, nullptr);
TextureCache::DeleteShaders();
}

@@ -47,11 +45,6 @@ VkShaderModule TextureCache::GetCopyShader() const
return m_copy_shader;
}

VkRenderPass TextureCache::GetTextureCopyRenderPass() const
{
return m_render_pass;
}

StreamBuffer* TextureCache::GetTextureUploadBuffer() const
{
return m_texture_upload_buffer.get();
@@ -73,12 +66,6 @@ bool TextureCache::Initialize()
return false;
}

if (!CreateRenderPasses())
{
PanicAlert("Failed to create copy render pass");
return false;
}

m_texture_converter = std::make_unique<TextureConverter>();
if (!m_texture_converter->Initialize())
{
@@ -98,7 +85,7 @@ bool TextureCache::Initialize()
void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
const void* palette, TLUTFormat format)
{
m_texture_converter->ConvertTexture(destination, source, m_render_pass, palette, format);
m_texture_converter->ConvertTexture(destination, source, palette, format);

// Ensure both textures remain in the SHADER_READ_ONLY layout so they can be bound.
static_cast<VKTexture*>(source->texture.get())
@@ -178,50 +165,6 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u
}
}

bool TextureCache::CreateRenderPasses()
{
static constexpr VkAttachmentDescription update_attachment = {
0,
TEXTURECACHE_TEXTURE_FORMAT,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};

static constexpr VkAttachmentReference color_attachment_reference = {
0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};

static constexpr VkSubpassDescription subpass_description = {
0, VK_PIPELINE_BIND_POINT_GRAPHICS,
0, nullptr,
1, &color_attachment_reference,
nullptr, nullptr,
0, nullptr};

VkRenderPassCreateInfo update_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
nullptr,
0,
1,
&update_attachment,
1,
&subpass_description,
0,
nullptr};

VkResult res =
vkCreateRenderPass(g_vulkan_context->GetDevice(), &update_info, nullptr, &m_render_pass);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateRenderPass failed: ");
return false;
}

return true;
}

bool TextureCache::CompileShaders()
{
static const char COPY_SHADER_SOURCE[] = R"(
@@ -322,8 +265,12 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
shader = Util::CompileAndCreateFragmentShader(source);
}

VkRenderPass render_pass = g_object_cache->GetRenderPass(
texture->GetRawTexIdentifier()->GetFormat(), VK_FORMAT_UNDEFINED,
texture->GetRawTexIdentifier()->GetSamples(), VK_ATTACHMENT_LOAD_OP_DONT_CARE);

UtilityShaderDraw draw(command_buffer,
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), m_render_pass,
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass,
g_shader_cache->GetPassthroughVertexShader(),
g_shader_cache->GetPassthroughGeometryShader(), shader);

@@ -48,18 +48,13 @@ class TextureCache : public TextureCacheBase
TLUTFormat palette_format) override;

VkShaderModule GetCopyShader() const;
VkRenderPass GetTextureCopyRenderPass() const;
StreamBuffer* GetTextureUploadBuffer() const;

private:
bool CreateRenderPasses();

void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, EFBCopyFormat dst_format,
bool is_intensity) override;

VkRenderPass m_render_pass = VK_NULL_HANDLE;

std::unique_ptr<StreamBuffer> m_texture_upload_buffer;

std::unique_ptr<TextureConverter> m_texture_converter;
@@ -63,9 +63,6 @@ TextureConverter::~TextureConverter()
if (m_texel_buffer_view_rgba8_uint != VK_NULL_HANDLE)
vkDestroyBufferView(g_vulkan_context->GetDevice(), m_texel_buffer_view_rgba8_uint, nullptr);

if (m_encoding_render_pass != VK_NULL_HANDLE)
vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_encoding_render_pass, nullptr);

for (auto& it : m_encoding_shaders)
vkDestroyShaderModule(g_vulkan_context->GetDevice(), it.second, nullptr);

@@ -95,12 +92,6 @@ bool TextureConverter::Initialize()
return false;
}

if (!CreateEncodingRenderPass())
{
PanicAlert("Failed to create encode render pass");
return false;
}

if (!CreateEncodingTexture())
{
PanicAlert("Failed to create encoding texture");
@@ -165,8 +156,7 @@ TextureConverter::GetCommandBufferForTextureConversion(const TextureCache::TCach
}

void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
TextureCacheBase::TCacheEntry* src_entry,
VkRenderPass render_pass, const void* palette,
TextureCacheBase::TCacheEntry* src_entry, const void* palette,
TLUTFormat palette_format)
{
struct PSUniformBlock
@@ -199,6 +189,9 @@ void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
command_buffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);

// Bind and draw to the destination.
VkRenderPass render_pass = g_object_cache->GetRenderPass(
destination_texture->GetRawTexIdentifier()->GetFormat(), VK_FORMAT_UNDEFINED,
destination_texture->GetRawTexIdentifier()->GetSamples(), VK_ATTACHMENT_LOAD_OP_DONT_CARE);
UtilityShaderDraw draw(command_buffer,
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION),
render_pass, g_shader_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE,
@@ -240,10 +233,13 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);

VkRenderPass render_pass = g_object_cache->GetRenderPass(
Util::GetVkFormatForHostTextureFormat(m_encoding_render_texture->GetConfig().format),
VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
m_encoding_render_pass, g_shader_cache->GetScreenQuadVertexShader(),
VK_NULL_HANDLE, shader);
render_pass, g_shader_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE,
shader);

// Uniform - int4 of left,top,native_width,scale
EFBEncodeParams encoder_params;
@@ -297,10 +293,12 @@ void TextureConverter::EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u
// the order the guest is expecting and we don't have to swap it at readback time. The width
// is halved because we're using an RGBA8 texture, but the YUYV data is two bytes per pixel.
u32 output_width = dst_width / 2;
UtilityShaderDraw draw(command_buffer,
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
m_encoding_render_pass, g_shader_cache->GetPassthroughVertexShader(),
VK_NULL_HANDLE, m_rgb_to_yuyv_shader);
VkRenderPass render_pass = g_object_cache->GetRenderPass(
Util::GetVkFormatForHostTextureFormat(m_encoding_render_texture->GetConfig().format),
VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
UtilityShaderDraw draw(
command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass,
g_shader_cache->GetPassthroughVertexShader(), VK_NULL_HANDLE, m_rgb_to_yuyv_shader);
VkRect2D region = {{0, 0}, {output_width, dst_height}};
draw.BeginRenderPass(static_cast<VKTexture*>(m_encoding_render_texture.get())->GetFramebuffer(),
region);
@@ -368,10 +366,13 @@ void TextureConverter::DecodeYUYVTextureFromMemory(VKTexture* dst_texture, const
static_cast<int>(src_width / 2)};

// Convert from the YUYV data now in the intermediate texture to RGBA in the destination.
VkRenderPass render_pass = g_object_cache->GetRenderPass(
dst_texture->GetRawTexIdentifier()->GetFormat(), VK_FORMAT_UNDEFINED,
dst_texture->GetRawTexIdentifier()->GetSamples(), VK_ATTACHMENT_LOAD_OP_DONT_CARE);
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION),
m_encoding_render_pass, g_shader_cache->GetScreenQuadVertexShader(),
VK_NULL_HANDLE, m_yuyv_to_rgb_shader);
render_pass, g_shader_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE,
m_yuyv_to_rgb_shader);
VkRect2D region = {{0, 0}, {src_width, src_height}};
draw.BeginRenderPass(dst_texture->GetFramebuffer(), region);
draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height));
@@ -711,42 +712,6 @@ VkShaderModule TextureConverter::GetEncodingShader(const EFBCopyParams& params)
return shader;
}

bool TextureConverter::CreateEncodingRenderPass()
{
VkAttachmentDescription attachments[] = {
{0, Util::GetVkFormatForHostTextureFormat(ENCODING_TEXTURE_FORMAT), VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}};

VkAttachmentReference color_attachment_references[] = {
{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}};

VkSubpassDescription subpass_descriptions[] = {{0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1,
color_attachment_references, nullptr, nullptr, 0,
nullptr}};

VkRenderPassCreateInfo pass_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
nullptr,
0,
static_cast<u32>(ArraySize(attachments)),
attachments,
static_cast<u32>(ArraySize(subpass_descriptions)),
subpass_descriptions,
0,
nullptr};

VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr,
&m_encoding_render_pass);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateRenderPass (Encode) failed: ");
return false;
}

return true;
}

bool TextureConverter::CreateEncodingTexture()
{
TextureConfig config(ENCODING_TEXTURE_WIDTH, ENCODING_TEXTURE_HEIGHT, 1, 1,
@@ -35,8 +35,8 @@ class TextureConverter

// Applies palette to dst_entry, using indices from src_entry.
void ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
TextureCache::TCacheEntry* src_entry, VkRenderPass render_pass,
const void* palette, TLUTFormat palette_format);
TextureCache::TCacheEntry* src_entry, const void* palette,
TLUTFormat palette_format);

// Uses an encoding shader to copy src_texture to dest_ptr.
// NOTE: Executes the current command buffer.
@@ -76,7 +76,6 @@ class TextureConverter
VkShaderModule CompileEncodingShader(const EFBCopyParams& params);
VkShaderModule GetEncodingShader(const EFBCopyParams& params);

bool CreateEncodingRenderPass();
bool CreateEncodingTexture();
bool CreateDecodingTexture();

@@ -109,7 +108,6 @@ class TextureConverter
std::map<EFBCopyParams, VkShaderModule> m_encoding_shaders;
std::unique_ptr<AbstractTexture> m_encoding_render_texture;
std::unique_ptr<AbstractStagingTexture> m_encoding_readback_texture;
VkRenderPass m_encoding_render_pass = VK_NULL_HANDLE;

// Texture decoding - GX format in memory->RGBA8
struct TextureDecodingPipeline
@@ -56,11 +56,13 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
if (tex_config.rendertarget)
{
VkImageView framebuffer_attachments[] = {texture->GetView()};
VkRenderPass render_pass = g_object_cache->GetRenderPass(
texture->GetFormat(), VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
VkFramebufferCreateInfo framebuffer_info = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr,
0,
TextureCache::GetInstance()->GetTextureCopyRenderPass(),
render_pass,
static_cast<u32>(ArraySize(framebuffer_attachments)),
framebuffer_attachments,
texture->GetWidth(),
@@ -175,9 +177,10 @@ void VKTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);

VkRenderPass render_pass = g_object_cache->GetRenderPass(
m_texture->GetFormat(), VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
TextureCache::GetInstance()->GetTextureCopyRenderPass(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass,
g_shader_cache->GetPassthroughVertexShader(),
g_shader_cache->GetPassthroughGeometryShader(),
TextureCache::GetInstance()->GetCopyShader());
@@ -186,6 +186,25 @@ bool VideoBackend::Initialize(void* window_handle)
// With the backend information populated, we can now initialize videocommon.
InitializeShared();

// Create command buffers. We do this separately because the other classes depend on it.
g_command_buffer_mgr = std::make_unique<CommandBufferManager>(g_Config.bBackendMultithreading);
if (!g_command_buffer_mgr->Initialize())
{
PanicAlert("Failed to create Vulkan command buffers");
Shutdown();
return false;
}

// Remaining classes are also dependent on object/shader cache.
g_object_cache = std::make_unique<ObjectCache>();
g_shader_cache = std::make_unique<ShaderCache>();
if (!g_object_cache->Initialize() || !g_shader_cache->Initialize())
{
PanicAlert("Failed to initialize Vulkan object cache.");
Shutdown();
return false;
}

// Create swap chain. This has to be done early so that the target size is correct for auto-scale.
std::unique_ptr<SwapChain> swap_chain;
if (surface != VK_NULL_HANDLE)
@@ -199,39 +218,19 @@ bool VideoBackend::Initialize(void* window_handle)
}
}

// Create command buffers. We do this separately because the other classes depend on it.
g_command_buffer_mgr = std::make_unique<CommandBufferManager>(g_Config.bBackendMultithreading);
if (!g_command_buffer_mgr->Initialize())
{
PanicAlert("Failed to create Vulkan command buffers");
Shutdown();
return false;
}

// Create main wrapper instances.
g_object_cache = std::make_unique<ObjectCache>();
g_shader_cache = std::make_unique<ShaderCache>();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_renderer = std::make_unique<Renderer>(std::move(swap_chain));
g_vertex_manager = std::make_unique<VertexManager>();
g_texture_cache = std::make_unique<TextureCache>();
g_perf_query = std::make_unique<PerfQuery>();

// Invoke init methods on main wrapper classes.
// These have to be done before the others because the destructors
// for the remaining classes may call methods on these.
if (!g_object_cache->Initialize() || !g_shader_cache->Initialize() ||
!StateTracker::CreateInstance() || !FramebufferManager::GetInstance()->Initialize() ||
!Renderer::GetInstance()->Initialize())
{
PanicAlert("Failed to initialize Vulkan classes.");
Shutdown();
return false;
}

// Create remaining wrapper instances.
g_vertex_manager = std::make_unique<VertexManager>();
g_texture_cache = std::make_unique<TextureCache>();
g_perf_query = std::make_unique<PerfQuery>();
if (!VertexManager::GetInstance()->Initialize() || !TextureCache::GetInstance()->Initialize() ||
!PerfQuery::GetInstance()->Initialize())
if (!StateTracker::CreateInstance() || !FramebufferManager::GetInstance()->Initialize() ||
!Renderer::GetInstance()->Initialize() || !VertexManager::GetInstance()->Initialize() ||
!TextureCache::GetInstance()->Initialize() || !PerfQuery::GetInstance()->Initialize())
{
PanicAlert("Failed to initialize Vulkan classes.");
Shutdown();