@@ -2,11 +2,20 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoCommon/VideoBackendBase.h"

#include <algorithm>
#include <cstring>
#include <memory>
#include <string>
#include <vector>

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/Logging/Log.h"
#include "Core/Host.h"

// TODO: ugly
#ifdef _WIN32
#include "VideoBackends/D3D/VideoBackend.h"
@@ -18,7 +27,23 @@
#include "VideoBackends/Vulkan/VideoBackend.h"
#endif

#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"

std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
VideoBackendBase* g_video_backend = nullptr;
@@ -35,6 +60,132 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
#endif

void VideoBackendBase::ShowConfig(void* parent_handle)
{
if (!m_initialized)
InitBackendInfo();

Host_ShowVideoConfig(parent_handle, GetDisplayName());
}

void VideoBackendBase::Video_ExitLoop()
{
Fifo::ExitGpuLoop();
}

// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
u64 ticks)
{
if (m_initialized && g_renderer && !g_ActiveConfig.bImmediateXFB)
{
Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);

AsyncRequests::Event e;
e.time = ticks;
e.type = AsyncRequests::Event::SWAP_EVENT;

e.swap_event.xfbAddr = xfbAddr;
e.swap_event.fbWidth = fbWidth;
e.swap_event.fbStride = fbStride;
e.swap_event.fbHeight = fbHeight;
AsyncRequests::GetInstance()->PushEvent(e, false);
}
}

u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (!g_ActiveConfig.bEFBAccessEnable || x >= EFB_WIDTH || y >= EFB_HEIGHT)
{
return 0;
}

if (type == EFBAccessType::PokeColor || type == EFBAccessType::PokeZ)
{
AsyncRequests::Event e;
e.type = type == EFBAccessType::PokeColor ? AsyncRequests::Event::EFB_POKE_COLOR :
AsyncRequests::Event::EFB_POKE_Z;
e.time = 0;
e.efb_poke.data = InputData;
e.efb_poke.x = x;
e.efb_poke.y = y;
AsyncRequests::GetInstance()->PushEvent(e, false);
return 0;
}
else
{
AsyncRequests::Event e;
u32 result;
e.type = type == EFBAccessType::PeekColor ? AsyncRequests::Event::EFB_PEEK_COLOR :
AsyncRequests::Event::EFB_PEEK_Z;
e.time = 0;
e.efb_peek.x = x;
e.efb_peek.y = y;
e.efb_peek.data = &result;
AsyncRequests::GetInstance()->PushEvent(e, true);
return result;
}
}

u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
{
if (!g_perf_query->ShouldEmulate())
{
return 0;
}

Fifo::SyncGPU(Fifo::SyncGPUReason::PerfQuery);

AsyncRequests::Event e;
e.time = 0;
e.type = AsyncRequests::Event::PERF_QUERY;

if (!g_perf_query->IsFlushed())
AsyncRequests::GetInstance()->PushEvent(e, true);

return g_perf_query->GetQueryResult(type);
}

u16 VideoBackendBase::Video_GetBoundingBox(int index)
{
if (!g_ActiveConfig.bBBoxEnable)
{
static bool warn_once = true;
if (warn_once)
{
ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
"for this game.");
}
warn_once = false;
return 0;
}

if (!g_ActiveConfig.backend_info.bSupportsBBox)
{
static bool warn_once = true;
if (warn_once)
{
PanicAlertT("This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs or "
"freezes while running this game.");
}
warn_once = false;
return 0;
}

Fifo::SyncGPU(Fifo::SyncGPUReason::BBox);

AsyncRequests::Event e;
u16 result;
e.time = 0;
e.type = AsyncRequests::Event::BBOX_READ;
e.bbox.index = index;
e.bbox.data = &result;
AsyncRequests::GetInstance()->PushEvent(e, true);

return result;
}

void VideoBackendBase::PopulateList()
{
// OGL > D3D11 > Vulkan > SW > Null
@@ -79,3 +230,82 @@ void VideoBackendBase::ActivateBackend(const std::string& name)

g_video_backend = iter->get();
}

// Run from the CPU thread
void VideoBackendBase::DoState(PointerWrap& p)
{
bool software = false;
p.Do(software);

if (p.GetMode() == PointerWrap::MODE_READ && software == true)
{
// change mode to abort load of incompatible save state.
p.SetMode(PointerWrap::MODE_VERIFY);
}

VideoCommon_DoState(p);
p.DoMarker("VideoCommon");

// Refresh state.
if (p.GetMode() == PointerWrap::MODE_READ)
{
m_invalid = true;

// Clear all caches that touch RAM
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
VertexLoaderManager::MarkAllDirty();
}
}

void VideoBackendBase::CheckInvalidState()
{
if (m_invalid)
{
m_invalid = false;

BPReload();
g_texture_cache->Invalidate();
}
}

void VideoBackendBase::InitializeShared()
{
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
memset(texMem, 0, TMEM_SIZE);

// Do our OSD callbacks
OSD::DoCallbacks(OSD::CallbackType::Initialization);

// do not initialize again for the config window
m_initialized = true;

m_invalid = false;
frameCount = 0;

CommandProcessor::Init();
Fifo::Init();
OpcodeDecoder::Init();
PixelEngine::Init();
BPInit();
VertexLoaderManager::Init();
IndexGenerator::Init();
VertexShaderManager::Init();
GeometryShaderManager::Init();
PixelShaderManager::Init();

g_Config.Refresh();
g_Config.UpdateProjectionHack();
UpdateActiveConfig();
}

void VideoBackendBase::ShutdownShared()
{
// Do our OSD callbacks
OSD::DoCallbacks(OSD::CallbackType::Shutdown);

m_initialized = false;

VertexLoaderManager::Clear();
Fifo::Shutdown();
}
@@ -57,7 +57,6 @@
<ClCompile Include="HiresTextures_DDSLoader.cpp" />
<ClCompile Include="ImageWrite.cpp" />
<ClCompile Include="IndexGenerator.cpp" />
<ClCompile Include="MainBase.cpp" />
<ClCompile Include="OnScreenDisplay.cpp" />
<ClCompile Include="OpcodeDecoding.cpp" />
<ClCompile Include="PerfQueryBase.cpp" />
@@ -35,9 +35,6 @@
<ClCompile Include="FramebufferManagerBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="MainBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="PerfQueryBase.cpp">
<Filter>Base</Filter>
</ClCompile>