@@ -2,11 +2,20 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include " VideoCommon/VideoBackendBase.h"
#include < algorithm>
#include < cstring>
#include < memory>
#include < string>
#include < vector>
#include " Common/ChunkFile.h"
#include " Common/CommonTypes.h"
#include " Common/Event.h"
#include " Common/Logging/Log.h"
#include " Core/Host.h"
// TODO: ugly
#ifdef _WIN32
#include " VideoBackends/D3D/VideoBackend.h"
@@ -18,7 +27,23 @@
#include " VideoBackends/Vulkan/VideoBackend.h"
#endif
#include " VideoCommon/VideoBackendBase.h"
#include " VideoCommon/AsyncRequests.h"
#include " VideoCommon/BPStructs.h"
#include " VideoCommon/CPMemory.h"
#include " VideoCommon/CommandProcessor.h"
#include " VideoCommon/Fifo.h"
#include " VideoCommon/GeometryShaderManager.h"
#include " VideoCommon/IndexGenerator.h"
#include " VideoCommon/OnScreenDisplay.h"
#include " VideoCommon/OpcodeDecoding.h"
#include " VideoCommon/PixelEngine.h"
#include " VideoCommon/PixelShaderManager.h"
#include " VideoCommon/RenderBase.h"
#include " VideoCommon/TextureCacheBase.h"
#include " VideoCommon/VertexLoaderManager.h"
#include " VideoCommon/VertexShaderManager.h"
#include " VideoCommon/VideoConfig.h"
#include " VideoCommon/VideoState.h"
std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
VideoBackendBase* g_video_backend = nullptr ;
@@ -35,6 +60,132 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
#endif
void VideoBackendBase::ShowConfig (void * parent_handle)
{
if (!m_initialized)
InitBackendInfo ();
Host_ShowVideoConfig (parent_handle, GetDisplayName ());
}
void VideoBackendBase::Video_ExitLoop ()
{
Fifo::ExitGpuLoop ();
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendBase::Video_BeginField (u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
u64 ticks)
{
if (m_initialized && g_renderer && !g_ActiveConfig.bImmediateXFB )
{
Fifo::SyncGPU (Fifo::SyncGPUReason::Swap);
AsyncRequests::Event e;
e.time = ticks;
e.type = AsyncRequests::Event::SWAP_EVENT;
e.swap_event .xfbAddr = xfbAddr;
e.swap_event .fbWidth = fbWidth;
e.swap_event .fbStride = fbStride;
e.swap_event .fbHeight = fbHeight;
AsyncRequests::GetInstance ()->PushEvent (e, false );
}
}
u32 VideoBackendBase::Video_AccessEFB (EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (!g_ActiveConfig.bEFBAccessEnable || x >= EFB_WIDTH || y >= EFB_HEIGHT)
{
return 0 ;
}
if (type == EFBAccessType::PokeColor || type == EFBAccessType::PokeZ)
{
AsyncRequests::Event e;
e.type = type == EFBAccessType::PokeColor ? AsyncRequests::Event::EFB_POKE_COLOR :
AsyncRequests::Event::EFB_POKE_Z;
e.time = 0 ;
e.efb_poke .data = InputData;
e.efb_poke .x = x;
e.efb_poke .y = y;
AsyncRequests::GetInstance ()->PushEvent (e, false );
return 0 ;
}
else
{
AsyncRequests::Event e;
u32 result;
e.type = type == EFBAccessType::PeekColor ? AsyncRequests::Event::EFB_PEEK_COLOR :
AsyncRequests::Event::EFB_PEEK_Z;
e.time = 0 ;
e.efb_peek .x = x;
e.efb_peek .y = y;
e.efb_peek .data = &result;
AsyncRequests::GetInstance ()->PushEvent (e, true );
return result;
}
}
u32 VideoBackendBase::Video_GetQueryResult (PerfQueryType type)
{
if (!g_perf_query->ShouldEmulate ())
{
return 0 ;
}
Fifo::SyncGPU (Fifo::SyncGPUReason::PerfQuery);
AsyncRequests::Event e;
e.time = 0 ;
e.type = AsyncRequests::Event::PERF_QUERY;
if (!g_perf_query->IsFlushed ())
AsyncRequests::GetInstance ()->PushEvent (e, true );
return g_perf_query->GetQueryResult (type);
}
u16 VideoBackendBase::Video_GetBoundingBox (int index)
{
if (!g_ActiveConfig.bBBoxEnable )
{
static bool warn_once = true ;
if (warn_once)
{
ERROR_LOG (VIDEO, " BBox shall be used but it is disabled. Please use a gameini to enable it "
" for this game." );
}
warn_once = false ;
return 0 ;
}
if (!g_ActiveConfig.backend_info .bSupportsBBox )
{
static bool warn_once = true ;
if (warn_once)
{
PanicAlertT (" This game requires bounding box emulation to run properly but your graphics "
" card or its drivers do not support it. As a result you will experience bugs or "
" freezes while running this game." );
}
warn_once = false ;
return 0 ;
}
Fifo::SyncGPU (Fifo::SyncGPUReason::BBox);
AsyncRequests::Event e;
u16 result;
e.time = 0 ;
e.type = AsyncRequests::Event::BBOX_READ;
e.bbox .index = index ;
e.bbox .data = &result;
AsyncRequests::GetInstance ()->PushEvent (e, true );
return result;
}
void VideoBackendBase::PopulateList ()
{
// OGL > D3D11 > Vulkan > SW > Null
@@ -79,3 +230,82 @@ void VideoBackendBase::ActivateBackend(const std::string& name)
g_video_backend = iter->get ();
}
// Run from the CPU thread
void VideoBackendBase::DoState (PointerWrap& p)
{
bool software = false ;
p.Do (software);
if (p.GetMode () == PointerWrap::MODE_READ && software == true )
{
// change mode to abort load of incompatible save state.
p.SetMode (PointerWrap::MODE_VERIFY);
}
VideoCommon_DoState (p);
p.DoMarker (" VideoCommon" );
// Refresh state.
if (p.GetMode () == PointerWrap::MODE_READ)
{
m_invalid = true ;
// Clear all caches that touch RAM
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
VertexLoaderManager::MarkAllDirty ();
}
}
void VideoBackendBase::CheckInvalidState ()
{
if (m_invalid)
{
m_invalid = false ;
BPReload ();
g_texture_cache->Invalidate ();
}
}
void VideoBackendBase::InitializeShared ()
{
memset (&g_main_cp_state, 0 , sizeof (g_main_cp_state));
memset (&g_preprocess_cp_state, 0 , sizeof (g_preprocess_cp_state));
memset (texMem, 0 , TMEM_SIZE);
// Do our OSD callbacks
OSD::DoCallbacks (OSD::CallbackType::Initialization);
// do not initialize again for the config window
m_initialized = true ;
m_invalid = false ;
frameCount = 0 ;
CommandProcessor::Init ();
Fifo::Init ();
OpcodeDecoder::Init ();
PixelEngine::Init ();
BPInit ();
VertexLoaderManager::Init ();
IndexGenerator::Init ();
VertexShaderManager::Init ();
GeometryShaderManager::Init ();
PixelShaderManager::Init ();
g_Config.Refresh ();
g_Config.UpdateProjectionHack ();
UpdateActiveConfig ();
}
void VideoBackendBase::ShutdownShared ()
{
// Do our OSD callbacks
OSD::DoCallbacks (OSD::CallbackType::Shutdown);
m_initialized = false ;
VertexLoaderManager::Clear ();
Fifo::Shutdown ();
}