| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,28 @@ | ||
| Legal GC/WII DSP IROM replacement (v0.2) | ||
| ------------------------------------------------------- | ||
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| - coef: crafted to use a linear interpolation when resampling (instead of | ||
| having a real 4 TAP FIR filter) | ||
| - irom: added all the mixing functions, some functions not used by AX/Zelda are | ||
| still missing | ||
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| Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most | ||
| likely still broken with it and require a real DSP ROM. | ||
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| delroth | ||
| 16/march/2013 | ||
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| Legal GC/WII DSP IROM replacement (v0.1) | ||
| ------------------------------------------------------- | ||
| - coef: fake (zeroes) | ||
| - irom: reversed and rewrote ucode loading/reset part, everything else is missing | ||
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| Good enough for Zelda ucode games (and maybe some AX too): | ||
| - WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ... | ||
| - GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ... | ||
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| Basically... If game is not using coef and irom mixing functions it will work ok. | ||
| Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games. | ||
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| LM | ||
| 31/july/2011 |