This file was deleted.

This file was deleted.

@@ -4,15 +4,6 @@

#pragma once

// TODO: Replace this with [[maybe_unused]] directly when GCC 7 and clang 3.9
// are hard requirements.
#if defined(__GNUC__) || __clang__
// Disable "unused function" warnings for the ones manually marked as such.
#define DOLPHIN_UNUSED __attribute__((unused))
#else
#define DOLPHIN_UNUSED [[maybe_unused]]
#endif

#ifdef _WIN32
#define DOLPHIN_FORCE_INLINE __forceinline
#else
@@ -173,7 +173,7 @@ struct Point
};

// y**2 + x*y = x**3 + x + b
DOLPHIN_UNUSED static const u8 ec_b[30] = {
[[maybe_unused]] static const u8 ec_b[30] = {
0x00, 0x66, 0x64, 0x7e, 0xde, 0x6c, 0x33, 0x2c, 0x7f, 0x8c, 0x09, 0x23, 0xbb, 0x58, 0x21,
0x3b, 0x33, 0x3b, 0x20, 0xe9, 0xce, 0x42, 0x81, 0xfe, 0x11, 0x5f, 0x7d, 0x8f, 0x90, 0xad};

@@ -18,12 +18,6 @@ namespace MathUtil
constexpr double TAU = 6.2831853071795865;
constexpr double PI = TAU / 2;

template <class T>
constexpr T Clamp(const T val, const T& min, const T& max)
{
return std::max(min, std::min(max, val));
}

template <typename T>
constexpr auto Sign(const T& val) -> decltype((T{} < val) - (val < T{}))
{
@@ -81,20 +75,20 @@ struct Rectangle
// this Clamp.
void ClampLL(T x1, T y1, T x2, T y2)
{
left = Clamp(left, x1, x2);
right = Clamp(right, x1, x2);
top = Clamp(top, y2, y1);
bottom = Clamp(bottom, y2, y1);
left = std::clamp(left, x1, x2);
right = std::clamp(right, x1, x2);
top = std::clamp(top, y2, y1);
bottom = std::clamp(bottom, y2, y1);
}

// If the rectangle is in a coordinate system with an upper-left origin,
// use this Clamp.
void ClampUL(T x1, T y1, T x2, T y2)
{
left = Clamp(left, x1, x2);
right = Clamp(right, x1, x2);
top = Clamp(top, y1, y2);
bottom = Clamp(bottom, y1, y2);
left = std::clamp(left, x1, x2);
right = std::clamp(right, x1, x2);
top = std::clamp(top, y1, y2);
bottom = std::clamp(bottom, y1, y2);
}
};

@@ -2,12 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>

#include "Core/DSP/DSPAccelerator.h"

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"

namespace DSP
{
@@ -89,7 +90,7 @@ u16 Accelerator::Read(const s16* coefs)
temp -= 16;

s32 val32 = (scale * temp) + ((0x400 + coef1 * m_yn1 + coef2 * m_yn2) >> 11);
val = static_cast<s16>(MathUtil::Clamp<s32>(val32, -0x7FFF, 0x7FFF));
val = static_cast<s16>(std::clamp<s32>(val32, -0x7FFF, 0x7FFF));
step_size_bytes = 2;

m_yn2 = m_yn1;
@@ -2,14 +2,15 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>

#include "Core/HW/DSPHLE/UCodes/AX.h"

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/Swap.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
@@ -535,8 +536,8 @@ void AXUCode::OutputSamples(u32 lr_addr, u32 surround_addr)
// Output samples clamped to 16 bits and interlaced RLRLRLRLRL...
for (u32 i = 0; i < 5 * 32; ++i)
{
int left = MathUtil::Clamp(m_samples_left[i], -32767, 32767);
int right = MathUtil::Clamp(m_samples_right[i], -32767, 32767);
int left = std::clamp(m_samples_left[i], -32767, 32767);
int right = std::clamp(m_samples_right[i], -32767, 32767);

buffer[2 * i + 0] = Common::swap16(right);
buffer[2 * i + 1] = Common::swap16(left);
@@ -12,11 +12,11 @@
#error AXVoice.h included without specifying version
#endif

#include <algorithm>
#include <functional>
#include <memory>

#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "Core/DSP/DSPAccelerator.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/UCodes/AX.h"
@@ -413,7 +413,7 @@ void MixAdd(int* out, const s16* input, u32 count, u16* pvol, s16* dpop, bool ra
s64 sample = input[i];
sample *= volume;
sample >>= 15;
sample = MathUtil::Clamp((s32)sample, -32767, 32767); // -32768 ?
sample = std::clamp((s32)sample, -32767, 32767); // -32768 ?

out[i] += (s16)sample;
volume += volume_delta;
@@ -447,8 +447,8 @@ void ProcessVoice(PB_TYPE& pb, const AXBuffers& buffers, u16 count, AXMixControl
// Apply a global volume ramp using the volume envelope parameters.
for (u32 i = 0; i < count; ++i)
{
samples[i] = MathUtil::Clamp(((s32)samples[i] * pb.vol_env.cur_volume) >> 15, -32767,
32767); // -32768 ?
samples[i] = std::clamp(((s32)samples[i] * pb.vol_env.cur_volume) >> 15, -32767,
32767); // -32768 ?
pb.vol_env.cur_volume += pb.vol_env.cur_volume_delta;
}

@@ -4,12 +4,13 @@
//
#define AX_WII // Used in AXVoice.

#include <algorithm>

#include "Core/HW/DSPHLE/UCodes/AXWii.h"

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/Swap.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
#include "Core/HW/DSPHLE/MailHandler.h"
@@ -602,8 +603,8 @@ void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume, bool
left = ((s64)left * volume_ramp[i]) >> 15;
right = ((s64)right * volume_ramp[i]) >> 15;

m_samples_left[i] = MathUtil::Clamp(left, -32767, 32767);
m_samples_right[i] = MathUtil::Clamp(right, -32767, 32767);
m_samples_left[i] = std::clamp(left, -32767, 32767);
m_samples_right[i] = std::clamp(right, -32767, 32767);
}

for (u32 i = 0; i < 3 * 32; ++i)
@@ -626,7 +627,7 @@ void AXWiiUCode::OutputWMSamples(u32* addresses)
u16* out = (u16*)HLEMemory_Get_Pointer(addresses[i]);
for (u32 j = 0; j < 3 * 6; ++j)
{
int sample = MathUtil::Clamp(in[j], -32767, 32767);
int sample = std::clamp(in[j], -32767, 32767);
out[j] = Common::swap16((u16)sample);
}
}
@@ -4,6 +4,7 @@

#include "Core/HW/DSPHLE/UCodes/Zelda.h"

#include <algorithm>
#include <array>
#include <map>

@@ -1086,7 +1087,7 @@ void ZeldaAudioRenderer::ApplyReverb(bool post_rendering)
for (u16 j = 0; j < 8; ++j)
sample += (s32)buffer[i + j] * rpb.filter_coeffs[j];
sample >>= 15;
buffer[i] = MathUtil::Clamp(sample, -0x8000, 0x7FFF);
buffer[i] = std::clamp(sample, -0x8000, 0x7FFF);
}
};

@@ -1526,7 +1527,7 @@ void ZeldaAudioRenderer::Resample(VPB* vpb, const s16* src, MixingBuffer* dst)
dst_sample_unclamped += (s64)2 * coeffs[i] * input[i];
dst_sample_unclamped >>= 16;

dst_sample = (s16)MathUtil::Clamp<s64>(dst_sample_unclamped, -0x8000, 0x7FFF);
dst_sample = (s16)std::clamp<s64>(dst_sample_unclamped, -0x8000, 0x7FFF);

pos += ratio;
}
@@ -1764,7 +1765,7 @@ void ZeldaAudioRenderer::DecodeAFC(VPB* vpb, s16* dst, size_t block_count)
s32 sample =
delta * nibbles[i] + yn1 * m_afc_coeffs[idx * 2] + yn2 * m_afc_coeffs[idx * 2 + 1];
sample >>= 11;
sample = MathUtil::Clamp(sample, -0x8000, 0x7fff);
sample = std::clamp(sample, -0x8000, 0x7fff);
*dst++ = (s16)sample;
yn2 = yn1;
yn1 = sample;
@@ -4,10 +4,10 @@

#pragma once

#include <algorithm>
#include <array>

#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"

namespace DSP
@@ -54,7 +54,7 @@ class ZeldaAudioRenderer
s32 tmp = (u32)(*buf)[i] * (u32)vol;
tmp >>= 16 - B;

(*buf)[i] = (s16)MathUtil::Clamp(tmp, -0x8000, 0x7FFF);
(*buf)[i] = (s16)std::clamp(tmp, -0x8000, 0x7FFF);
}
}
template <size_t N>
@@ -96,7 +96,7 @@ class ZeldaAudioRenderer
while (count--)
{
s32 vol_src = ((s32)*src++ * (s32)vol) >> 15;
*dst++ += MathUtil::Clamp(vol_src, -0x8000, 0x7FFF);
*dst++ += std::clamp(vol_src, -0x8000, 0x7FFF);
}
}

@@ -15,7 +15,6 @@
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
@@ -609,8 +608,8 @@ u16 BlockAlloc::NextFreeBlock(u16 MaxBlock, u16 StartingBlock) const
{
if (m_free_blocks > 0)
{
StartingBlock = MathUtil::Clamp<u16>(StartingBlock, MC_FST_BLOCKS, BAT_SIZE + MC_FST_BLOCKS);
MaxBlock = MathUtil::Clamp<u16>(MaxBlock, MC_FST_BLOCKS, BAT_SIZE + MC_FST_BLOCKS);
StartingBlock = std::clamp<u16>(StartingBlock, MC_FST_BLOCKS, BAT_SIZE + MC_FST_BLOCKS);
MaxBlock = std::clamp<u16>(MaxBlock, MC_FST_BLOCKS, BAT_SIZE + MC_FST_BLOCKS);
for (u16 i = StartingBlock; i < MaxBlock; ++i)
if (m_map[i - MC_FST_BLOCKS] == 0)
return i;
@@ -314,19 +314,19 @@ int CSIDevice_GBA::RunBuffer(u8* buffer, int length)
m_last_cmd = buffer[0];
m_timestamp_sent = CoreTiming::GetTicks();
m_next_action = NextAction::WaitTransferTime;
[[fallthrough]];
}

// [[fallthrough]]b
case NextAction::WaitTransferTime:
{
int elapsed_time = static_cast<int>(CoreTiming::GetTicks() - m_timestamp_sent);
// Tell SI to ask again after TransferInterval() cycles
if (GetTransferTime(m_last_cmd) > elapsed_time)
return 0;
m_next_action = NextAction::ReceiveResponse;
[[fallthrough]];
}

// [[fallthrough]]
case NextAction::ReceiveResponse:
{
int num_data_received = m_sock_server.Receive(buffer);
@@ -4,11 +4,12 @@

// Adapted from in_cube by hcs & destop

#include <algorithm>

#include "Core/HW/StreamADPCM.h"

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"

namespace StreamADPCM
{
@@ -30,15 +31,15 @@ static s16 ADPDecodeSample(s32 bits, s32 q, s32& hist1, s32& hist2)
hist = (hist1 * 0x62) - (hist2 * 0x37);
break;
}
hist = MathUtil::Clamp((hist + 0x20) >> 6, -0x200000, 0x1fffff);
hist = std::clamp((hist + 0x20) >> 6, -0x200000, 0x1fffff);

s32 cur = (((s16)(bits << 12) >> (q & 0xf)) << 6) + hist;

hist2 = hist1;
hist1 = cur;

cur >>= 6;
cur = MathUtil::Clamp(cur, -0x8000, 0x7fff);
cur = std::clamp(cur, -0x8000, 0x7fff);

return (s16)cur;
}
@@ -4,6 +4,7 @@

#include "Core/HW/VideoInterface.h"

#include <algorithm>
#include <array>
#include <cmath>
#include <cstddef>
@@ -12,7 +13,6 @@
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"

#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
@@ -328,7 +328,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
u16 value = static_cast<u16>(1 + m_HTiming0.HLW *
(CoreTiming::GetTicks() - s_ticks_last_line_start) /
(GetTicksPerHalfLine()));
return MathUtil::Clamp(value, static_cast<u16>(1), static_cast<u16>(m_HTiming0.HLW * 2));
return std::clamp<u16>(value, 1, m_HTiming0.HLW * 2);
}),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
WARN_LOG(VIDEOINTERFACE,
@@ -4,6 +4,7 @@

#include "Core/HW/WiimoteEmu/Dynamics.h"

#include <algorithm>
#include <cmath>

#include "Common/MathUtil.h"
@@ -170,7 +171,7 @@ void EmulateSwing(MotionState* state, ControllerEmu::Force* swing_group, float t
if (y_progress > max_y_progress || y_progress < -1)
{
state->position.y =
MathUtil::Clamp(state->position.y, -1.f * max_distance, max_y_progress * max_distance);
std::clamp(state->position.y, -1.f * max_distance, max_y_progress * max_distance);
state->velocity.y = 0;
state->acceleration.y = 0;
}
@@ -184,9 +185,9 @@ WiimoteCommon::DataReportBuilder::AccelData ConvertAccelData(const Common::Vec3&
// 10-bit integers.
constexpr long MAX_VALUE = (1 << 10) - 1;

return {u16(MathUtil::Clamp(std::lround(scaled_accel.x + zero_g), 0l, MAX_VALUE)),
u16(MathUtil::Clamp(std::lround(scaled_accel.y + zero_g), 0l, MAX_VALUE)),
u16(MathUtil::Clamp(std::lround(scaled_accel.z + zero_g), 0l, MAX_VALUE))};
return {u16(std::clamp(std::lround(scaled_accel.x + zero_g), 0l, MAX_VALUE)),
u16(std::clamp(std::lround(scaled_accel.y + zero_g), 0l, MAX_VALUE)),
u16(std::clamp(std::lround(scaled_accel.z + zero_g), 0l, MAX_VALUE))};
}

void EmulateCursor(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed)
@@ -4,6 +4,7 @@

#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"

#include <algorithm>
#include <array>
#include <cassert>
#include <cstring>
@@ -642,9 +642,9 @@ void MotionPlus::PrepareInput(const Common::Vec3& angular_velocity)
mplus_data.pitch_slow = (std::abs(pitch) < SLOW_MAX_RAD_PER_SEC);
s32 pitch_value = pitch * (mplus_data.pitch_slow ? SLOW_SCALE : FAST_SCALE);

yaw_value = MathUtil::Clamp(yaw_value + ZERO_VALUE, 0, MAX_VALUE);
roll_value = MathUtil::Clamp(roll_value + ZERO_VALUE, 0, MAX_VALUE);
pitch_value = MathUtil::Clamp(pitch_value + ZERO_VALUE, 0, MAX_VALUE);
yaw_value = std::clamp(yaw_value + ZERO_VALUE, 0, MAX_VALUE);
roll_value = std::clamp(roll_value + ZERO_VALUE, 0, MAX_VALUE);
pitch_value = std::clamp(pitch_value + ZERO_VALUE, 0, MAX_VALUE);

// Bits 0-7
mplus_data.yaw1 = u8(yaw_value);
@@ -186,7 +186,7 @@ IPCCommandResult WFSI::IOCtl(const IOCtlRequest& request)

case IOCTL_WFSI_PREPARE_PROFILE:
m_base_extract_path = StringFromFormat("/vol/%s/tmp/", m_device_name.c_str());
// Fall through intended.
[[fallthrough]];

case IOCTL_WFSI_PREPARE_CONTENT:
{
@@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>
#include <tuple>
#include <type_traits>
#include <utility>
@@ -63,7 +64,7 @@ SType ScaleAndClamp(double ps, u32 stScale)
float min = (float)std::numeric_limits<SType>::min();
float max = (float)std::numeric_limits<SType>::max();

return (SType)MathUtil::Clamp(convPS, min, max);
return (SType)std::clamp(convPS, min, max);
}

template <typename T>
@@ -426,8 +426,7 @@ ARM64Reg Arm64FPRCache::R(size_t preg, RegType type)
// Else convert this register back to doubles.
m_float_emit->FCVTL(64, EncodeRegToDouble(host_reg), EncodeRegToDouble(host_reg));
reg.Load(host_reg, REG_REG);

// fall through
[[fallthrough]];
}
case REG_REG: // already in a reg
{
@@ -442,8 +441,7 @@ ARM64Reg Arm64FPRCache::R(size_t preg, RegType type)
// Else convert this register back to a double.
m_float_emit->FCVT(64, 32, EncodeRegToDouble(host_reg), EncodeRegToDouble(host_reg));
reg.Load(host_reg, REG_LOWER_PAIR);

// fall through
[[fallthrough]];
}
case REG_LOWER_PAIR:
{
@@ -476,8 +474,7 @@ ARM64Reg Arm64FPRCache::R(size_t preg, RegType type)

m_float_emit->FCVT(64, 32, EncodeRegToDouble(host_reg), EncodeRegToDouble(host_reg));
reg.Load(host_reg, REG_DUP);

// fall through
[[fallthrough]];
}
case REG_DUP:
{
@@ -549,7 +546,7 @@ ARM64Reg Arm64FPRCache::RW(size_t preg, RegType type)
case REG_REG_SINGLE:
flush_reg = GetReg();
m_float_emit->FCVTL(64, EncodeRegToDouble(flush_reg), EncodeRegToDouble(host_reg));
// fall through
[[fallthrough]];
case REG_REG:
// We are doing a full 128bit store because it takes 2 cycles on a Cortex-A57 to do a 128bit
// store.
@@ -559,7 +556,7 @@ ARM64Reg Arm64FPRCache::RW(size_t preg, RegType type)
case REG_DUP_SINGLE:
flush_reg = GetReg();
m_float_emit->FCVT(64, 32, EncodeRegToDouble(flush_reg), EncodeRegToDouble(host_reg));
// fall through
[[fallthrough]];
case REG_DUP:
// Store PSR1 (which is equal to PSR0) in memory.
m_float_emit->STR(64, INDEX_UNSIGNED, flush_reg, PPC_REG, PPCSTATE_OFF(ps[preg].ps1));
@@ -189,8 +189,8 @@ bool RenderWidget::event(QEvent* event)
case QEvent::MouseMove:
if (g_Config.bFreeLook)
OnFreeLookMouseMove(static_cast<QMouseEvent*>(event));
[[fallthrough]];

// [[fallthrough]]
case QEvent::MouseButtonPress:
if (!Settings::Instance().GetHideCursor() && isActiveWindow())
{
@@ -109,7 +109,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)

// Smooth out z movement:
// FYI: Not using relative input for Z.
m_state.z += MathUtil::Clamp(z - m_state.z, -max_z_step, max_z_step);
m_state.z += std::clamp(z - m_state.z, -max_z_step, max_z_step);

// Relative input:
if (m_relative_setting.GetValue())
@@ -122,8 +122,8 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
}
else
{
m_state.x = MathUtil::Clamp(m_state.x + input.x * max_step, -1.0, 1.0);
m_state.y = MathUtil::Clamp(m_state.y + input.y * max_step, -1.0, 1.0);
m_state.x = std::clamp(m_state.x + input.x * max_step, -1.0, 1.0);
m_state.y = std::clamp(m_state.y + input.y * max_step, -1.0, 1.0);
}
}
// Absolute input:
@@ -4,6 +4,7 @@

#include "InputCommon/ControllerEmu/StickGate.h"

#include <algorithm>
#include <cmath>

#include "Common/Common.h"
@@ -277,8 +278,8 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
// Scale to the gate shape/radius:
dist *= gate_max_dist;

return {MathUtil::Clamp(std::cos(angle) * dist, -1.0, 1.0),
MathUtil::Clamp(std::sin(angle) * dist, -1.0, 1.0)};
return {std::clamp(std::cos(angle) * dist, -1.0, 1.0),
std::clamp(std::sin(angle) * dist, -1.0, 1.0)};
}

} // namespace ControllerEmu
@@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>
#include <array>
#include <cstdlib>
#include <fcntl.h>
@@ -15,7 +16,6 @@
#include <vector>

#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
@@ -123,7 +123,7 @@ void PipeDevice::AddAxis(const std::string& name, double value)

void PipeDevice::SetAxis(const std::string& entry, double value)
{
value = MathUtil::Clamp(value, 0.0, 1.0);
value = std::clamp(value, 0.0, 1.0);
double hi = std::max(0.0, value - 0.5) * 2.0;
double lo = (0.5 - std::min(0.5, value)) * 2.0;
auto search_hi = m_axes.find(entry + " +");
@@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>
#include <cstring>
#include <fcntl.h>
#include <libudev.h>
@@ -4,6 +4,7 @@

#include "VideoBackends/D3D/Render.h"

#include <algorithm>
#include <array>
#include <cinttypes>
#include <cmath>
@@ -514,7 +514,7 @@ static u32 GammaCorrection(u32 color, const float gamma_rcp)
for (int i = BLU_C; i <= RED_C; i++)
{
out_color[i] = static_cast<u8>(
MathUtil::Clamp(std::pow(in_colors[i] / 255.0f, gamma_rcp) * 255.0f, 0.0f, 255.0f));
std::clamp(std::pow(in_colors[i] / 255.0f, gamma_rcp) * 255.0f, 0.0f, 255.0f));
}

u32 out_color32;
@@ -77,7 +77,7 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);

s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
s32 z = (s32)std::clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);

if (bpmem.UseEarlyDepthTest() && g_ActiveConfig.bZComploc)
{
@@ -2,11 +2,11 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>
#include <cmath>

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Tev.h"
@@ -777,7 +777,7 @@ void Tev::Draw()
// Based on that, choose the index such that points which are far away from the z-axis use the
// 10th "k" value and such that central points use the first value.
float floatindex = 9.f - std::abs(offset) * 9.f;
floatindex = MathUtil::Clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
floatindex = std::clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!

// Get the two closest integer indices, look up the corresponding samples
const int indexlower = (int)floatindex;
@@ -798,7 +798,7 @@ void Tev::Draw()
ze -= bpmem.fog.GetC();

// clamp 0 to 1
float fog = MathUtil::Clamp(ze, 0.f, 1.f);
float fog = std::clamp(ze, 0.f, 1.f);

switch (bpmem.fog.c_proj_fsel.fsel)
{
@@ -12,7 +12,6 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"

@@ -192,8 +191,8 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo
// Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling)
if (dst->z == 0.0f)
{
dst->x = MathUtil::Clamp(dst->x / 2.0f, -1.0f, 1.0f);
dst->y = MathUtil::Clamp(dst->y / 2.0f, -1.0f, 1.0f);
dst->x = std::clamp(dst->x / 2.0f, -1.0f, 1.0f);
dst->y = std::clamp(dst->y / 2.0f, -1.0f, 1.0f);
}
}

@@ -359,9 +358,9 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
LightColor(dst->mvPosition, dst->normal[0], i, colorchan, lightCol);
}

int light_x = MathUtil::Clamp(static_cast<int>(lightCol.x), 0, 255);
int light_y = MathUtil::Clamp(static_cast<int>(lightCol.y), 0, 255);
int light_z = MathUtil::Clamp(static_cast<int>(lightCol.z), 0, 255);
int light_x = std::clamp(static_cast<int>(lightCol.x), 0, 255);
int light_y = std::clamp(static_cast<int>(lightCol.y), 0, 255);
int light_z = std::clamp(static_cast<int>(lightCol.z), 0, 255);
chancolor[1] = (matcolor[1] * (light_x + (light_x >> 7))) >> 8;
chancolor[2] = (matcolor[2] * (light_y + (light_y >> 7))) >> 8;
chancolor[3] = (matcolor[3] * (light_z + (light_z >> 7))) >> 8;
@@ -393,7 +392,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
LightAlpha(dst->mvPosition, dst->normal[0], i, alphachan, lightCol);
}

int light_a = MathUtil::Clamp(static_cast<int>(lightCol), 0, 255);
int light_a = std::clamp(static_cast<int>(lightCol), 0, 255);
chancolor[0] = (matcolor[0] * (light_a + (light_a >> 7))) >> 8;
}
else
@@ -267,10 +267,10 @@ bool SwapChain::CreateSwapChain()
size.width = std::max(g_renderer->GetBackbufferWidth(), 1);
size.height = std::max(g_renderer->GetBackbufferHeight(), 1);
}
size.width = MathUtil::Clamp(size.width, surface_capabilities.minImageExtent.width,
surface_capabilities.maxImageExtent.width);
size.height = MathUtil::Clamp(size.height, surface_capabilities.minImageExtent.height,
surface_capabilities.maxImageExtent.height);
size.width = std::clamp(size.width, surface_capabilities.minImageExtent.width,
surface_capabilities.maxImageExtent.width);
size.height = std::clamp(size.height, surface_capabilities.minImageExtent.height,
surface_capabilities.maxImageExtent.height);

// Prefer identity transform if possible
VkSurfaceTransformFlagBitsKHR transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
@@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>

#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"

@@ -90,8 +92,8 @@ void SetViewport()
{
// There's no way to support oversized depth ranges in this situation. Let's just clamp the
// range to the maximum value supported by the console GPU and hope for the best.
min_depth = MathUtil::Clamp(min_depth, 0.0f, GX_MAX_DEPTH);
max_depth = MathUtil::Clamp(max_depth, 0.0f, GX_MAX_DEPTH);
min_depth = std::clamp(min_depth, 0.0f, GX_MAX_DEPTH);
max_depth = std::clamp(max_depth, 0.0f, GX_MAX_DEPTH);
}

if (g_renderer->UseVertexDepthRange())
@@ -131,10 +133,10 @@ void SetViewport()
{
const float max_width = static_cast<float>(g_renderer->GetCurrentFramebuffer()->GetWidth());
const float max_height = static_cast<float>(g_renderer->GetCurrentFramebuffer()->GetHeight());
x = MathUtil::Clamp(x, 0.0f, max_width - 1.0f);
y = MathUtil::Clamp(y, 0.0f, max_height - 1.0f);
width = MathUtil::Clamp(width, 1.0f, max_width - x);
height = MathUtil::Clamp(height, 1.0f, max_height - y);
x = std::clamp(x, 0.0f, max_width - 1.0f);
y = std::clamp(y, 0.0f, max_height - 1.0f);
width = std::clamp(width, 1.0f, max_width - x);
height = std::clamp(height, 1.0f, max_height - y);
}

// Lower-left flip.
@@ -14,6 +14,7 @@

#include "VideoCommon/RenderBase.h"

#include <algorithm>
#include <cinttypes>
#include <cmath>
#include <memory>
@@ -218,11 +219,11 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
ret = MathUtil::Clamp<u32>(static_cast<u32>(depth * 65536.0f), 0, 0xFFFF);
ret = std::clamp<u32>(static_cast<u32>(depth * 65536.0f), 0, 0xFFFF);
}
else
{
ret = MathUtil::Clamp<u32>(static_cast<u32>(depth * 16777216.0f), 0, 0xFFFFFF);
ret = std::clamp<u32>(static_cast<u32>(depth * 16777216.0f), 0, 0xFFFFFF);
}

return ret;
@@ -556,7 +556,7 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
// distance they kick in at is important to preserve at any resolution.
// Correct this with the upscaling factor of custom textures.
s64 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f;
state.lod_bias = MathUtil::Clamp<s64>(state.lod_bias + lod_offset, -32768, 32767);
state.lod_bias = std::clamp<s64>(state.lod_bias + lod_offset, -32768, 32767);

// Anisotropic also pushes mips farther away so it cannot be used either
state.anisotropic_filtering = 0;
@@ -7,7 +7,6 @@
#include <cstddef>

#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"

@@ -705,9 +704,9 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth

// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
u8 R = MathUtil::Clamp(int(1.164f * Y + 1.596f * V), 0, 255);
u8 G = MathUtil::Clamp(int(1.164f * Y - 0.392f * U - 0.813f * V), 0, 255);
u8 B = MathUtil::Clamp(int(1.164f * Y + 2.017f * U), 0, 255);
u8 R = std::clamp(int(1.164f * Y + 1.596f * V), 0, 255);
u8 G = std::clamp(int(1.164f * Y - 0.392f * U - 0.813f * V), 0, 255);
u8 B = std::clamp(int(1.164f * Y + 2.017f * U), 0, 255);
dst[t * imageWidth + s] = 0xff000000 | B << 16 | G << 8 | R;
}
break;
@@ -770,13 +769,13 @@ void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 str

// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
u8 R1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255));
u8 G1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
u8 B1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U), 0, 255));
u8 R1 = static_cast<u8>(std::clamp(int(1.164f * Y1 + 1.596f * V), 0, 255));
u8 G1 = static_cast<u8>(std::clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
u8 B1 = static_cast<u8>(std::clamp(int(1.164f * Y1 + 2.017f * U), 0, 255));

u8 R2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255));
u8 G2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
u8 B2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U), 0, 255));
u8 R2 = static_cast<u8>(std::clamp(int(1.164f * Y2 + 1.596f * V), 0, 255));
u8 G2 = static_cast<u8>(std::clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
u8 B2 = static_cast<u8>(std::clamp(int(1.164f * Y2 + 2.017f * U), 0, 255));

u32 rgba = 0xff000000 | B1 << 16 | G1 << 8 | R1;
std::memcpy(dst_ptr, &rgba, sizeof(rgba));
@@ -9,7 +9,6 @@
#include "Common/CPUDetect.h"
#include "Common/CommonTypes.h"
#include "Common/Intrinsics.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"

@@ -6,18 +6,6 @@

#include "Common/MathUtil.h"

TEST(MathUtil, Clamp)
{
EXPECT_EQ(1, MathUtil::Clamp(1, 0, 2));
EXPECT_EQ(1.0, MathUtil::Clamp(1.0, 0.0, 2.0));

EXPECT_EQ(2, MathUtil::Clamp(4, 0, 2));
EXPECT_EQ(2.0, MathUtil::Clamp(4.0, 0.0, 2.0));

EXPECT_EQ(0, MathUtil::Clamp(-1, 0, 2));
EXPECT_EQ(0.0, MathUtil::Clamp(-1.0, 0.0, 2.0));
}

TEST(MathUtil, IntLog2)
{
EXPECT_EQ(0, IntLog2(1));