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@@ -20,7 +20,7 @@ namespace TextureConversionShaderTiled
{
u16 GetEncodedSampleCount(EFBCopyFormat format);

const char* GenerateEncodingShader(const EFBCopyParams& params, APIType ApiType);
std::string GenerateEncodingShader(const EFBCopyParams& params, APIType api_type);

// Information required to compile and dispatch a texture decoding shader.
struct DecodingShaderInfo