2 changes: 1 addition & 1 deletion Data/User/GameConfig/RHMEE9.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RHMP99.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RHOE8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Use dx11 plugin (r6945)

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RHOJ8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Use dx11 plugin (r6945)

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RHOP8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Use dx11 plugin (r6945)

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RIBPKM.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RIJE69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RINE08.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RINP08.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Can't load saves
EmulationStateId = 3
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RJ3P7J.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RJAP52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RK2EEB.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 0
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RK2JEB.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 0
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RK2P01.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 0
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RKDEEB.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 0
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RKDJEB.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 0
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RKDPEB.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 0
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RKMP5D.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RLBEWR.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RLGE64.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RLGJ52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RLGP64.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RM2E69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4
EmulationIssues = Freeze on wiimote screen

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RNEEDA.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RNEJDA.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RNEPDA.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RNHE41.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues = Small graphical glitch with light saber (light stays at the same place for a second when you move)

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RO7P7D.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 3

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/ROAE36.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues = Accessing the map will crash the game (see issue 3953).

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/ROAP36.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues = Accessing the map will crash the game (see issue 3953).

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RODE01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RODJ01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RODK01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RODP01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RPPE41.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RPYP9B.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RQ6EJJ.ini
Expand Up @@ -6,7 +6,7 @@ BlockMerging = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues = Use direct 3d 11 for less glitches.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RQ6PKM.ini
Expand Up @@ -6,7 +6,7 @@ BlockMerging = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues = Use direct 3d 11 for less glitches.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RQ6XKM.ini
Expand Up @@ -6,7 +6,7 @@ BlockMerging = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues = Use direct 3d 11 for less glitches.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RQBENR.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RQLE64.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RRMX69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RRXXUG.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RS9E8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RS9P8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSFE7U.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSFJ99.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSFP99.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSME8P.ini
Expand Up @@ -6,7 +6,7 @@ EnableFPRF=True

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSMP8P.ini
Expand Up @@ -6,7 +6,7 @@ EnableFPRF = True

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSPE01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSPP01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSRE8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSRP8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSTP64.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationStateId = 3

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSWP08.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSXE69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues = Needs Wii nand dump (reconnect wiimote if necessary). EFB cpu access gives proper bloom for a speed hit.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSXJ13.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues = Needs Wii nand dump (reconnect wiimote if necessary). EFB cpu access gives proper bloom for a speed hit.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSXK69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues = Needs Wii nand dump (reconnect wiimote if necessary). EFB cpu access gives proper bloom for a speed hit.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RSXP69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues = Needs Wii nand dump (reconnect wiimote if necessary). EFB cpu access gives proper bloom for a speed hit.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RT5E8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RT5P8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RTBP52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RTCP41.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RTNE41.ini
Expand Up @@ -6,7 +6,7 @@ TLBHack = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RTNJCQ.ini
Expand Up @@ -6,7 +6,7 @@ TLBHack = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RTNP41.ini
Expand Up @@ -6,7 +6,7 @@ TLBHack = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RVKEXJ.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 5
EmulationStateId = 3

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RVKP99.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 0
EmulationStateId = 3

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RVSE69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Very slow

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RVSP69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RW9X78.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RWEPA4.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RWUX52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RX9P69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RX9Y69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RYOEA4.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RYXP7J.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RZZE8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RZZJEL.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/RZZP8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/S2IP8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/S59E01.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 5
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/S59JC8.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 5
EmulationStateId = 3

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/S59P01.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 5
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SBNEG9.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SBVE78.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SC2E8P.ini
Expand Up @@ -6,7 +6,7 @@ BlockMerging = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SC2P8P.ini
Expand Up @@ -6,7 +6,7 @@ BlockMerging = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SC4E64.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SC4P64.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SD2E41.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SD2J01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SD2P41.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SD2Y41.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SDFE4Q.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 2
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SDWE18.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs efb to ram for proper shadows.
EmulationStateId = 5
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SDWJ18.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs efb to ram for proper shadows.
EmulationStateId = 5
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SDWP18.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs efb to ram for proper shadows.
EmulationStateId = 5
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SGAP8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SJBE52.ini
Expand Up @@ -7,7 +7,7 @@ BlockMerging = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Disable the gamecube controller or the wiimote to not have conflicts (r6480)
EmulationStateId = 5
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SJBP52.ini
Expand Up @@ -7,7 +7,7 @@ BlockMerging = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Disable the gamecube controller or the wiimote to not have conflicts (r6480)
EmulationStateId = 5
EmulationStateId = 4

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SMBE8P.ini
Expand Up @@ -6,7 +6,7 @@ EnableFPRF=True

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues = disable dualcore, if there are (fifo) problems

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SMBP8P.ini
Expand Up @@ -6,7 +6,7 @@ EnableFPRF=True

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues = disable dualcore, if there are (fifo) problems

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SNCE8P.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationStateId = 4
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SNCJ8P.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationStateId = 4
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SNCP8P.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationStateId = 4
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SO3EE9.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Direct 3d 11 fixes some texture glitches.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SO3J99.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Direct 3d 11 fixes some texture glitches.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SOJE41.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SOJP41.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SPDE52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues = Graphic glitches.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SPDP52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues = Graphic glitches.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SPPEFS.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SPVEA4.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SPVPA4.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SPVXA4.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SPVYA4.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SSQE01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Flinger Painting minigame needs EFB to RAM to function properly.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SSQJ01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Flinger Painting minigame needs EFB to RAM to function properly.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SSQP01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues = Flinger Painting minigame needs EFB to RAM to function properly.

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/STEETR.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/STKE08.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Disable GC controllers if you want to use wiimote(r6590)
EmulationStateId = 4
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/STKJ08.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Disable GC controllers if you want to use wiimote(r6590)
EmulationStateId = 4
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/STKP08.ini
Expand Up @@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Disable GC controllers if you want to use wiimote(r6590)
EmulationStateId = 4
EmulationStateId = 5

[OnLoad]
# Add memory patches to be loaded once on boot here.
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SWAE52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SXCE52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues = Create a quitar profile and use that for controls instead of wiimote controls(r6575)

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SXCP52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues = Create a quitar profile and use that for controls instead of wiimote controls(r6575)

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SXEE52.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SZAE69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues = Config and use the quitar and drums, wiimote asks for a microphone otherwise.(r6575)

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/SZAP69.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues = Config and use the quitar and drums, wiimote asks for a microphone otherwise.(r6575)

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/W8CEXS.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/W8CPXS.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WA4P01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WALE01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WBME01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WBQE18.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WDME01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WDMP01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WGSE08.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WGSP08.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WIYETL.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WLOEHL.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WLWEHL.ini
Expand Up @@ -6,7 +6,7 @@ BlockMerging = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WM8E18.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WMMEAF.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationStateId = 3
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WPCE01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WR9E08.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WR9P08.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WRUPXS.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WRXE08.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WSNE8P.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WTKEGL.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WTRPXS.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationStateId = 5
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WWRE01.ini
Expand Up @@ -5,7 +5,7 @@

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
EmulationIssues =

[OnLoad]
Expand Down
2 changes: 1 addition & 1 deletion Data/User/GameConfig/WZIPTW.ini
Expand Up @@ -6,7 +6,7 @@ DCBZ = 1

[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 3
EmulationIssues = Requires data cache emulation

[OnLoad]
Expand Down
47 changes: 47 additions & 0 deletions Tools/gameini-ratings-from-wiki.sh
@@ -0,0 +1,47 @@
#! /bin/bash

if [ "$#" -ne 1 ]; then
echo >&2 "usage: $0 <gameini-file>"
exit 1
fi

[ -z "$PGPASSWORD" ] && read -rs -p 'Enter PostgreSQL password: ' PGPASSWORD

export PGHOST=postgresql1.alwaysdata.com
export PGDATABASE=dolphin-emu_wiki
export PGUSER=dolphin-emu_wiki
export PGPASSWORD

sql() {
psql -A -t -F ',' -c "$1"
}

GAME_ID=$(basename "$1" | cut -c -6)

if ! echo "$GAME_ID" | grep -q '[A-Z0-9]\{6\}'; then
echo >&2 "Invalid game ID: $GAME_ID"
exit 1
fi

GAME_ID_GLOB=$(echo "$GAME_ID" | sed 's/\(...\).\(..\)/\1_\2/')
RATING=$(sql "
SELECT
rating_content.old_text
FROM
page gid_page
LEFT JOIN pagelinks gid_to_main
ON gid_to_main.pl_from = gid_page.page_id
LEFT JOIN page rating_page
ON rating_page.page_title = ('Ratings/' || gid_to_main.pl_title)
LEFT JOIN revision rating_rev
ON rating_rev.rev_id = rating_page.page_latest
LEFT JOIN pagecontent rating_content
ON rating_content.old_id = rating_rev.rev_text_id
WHERE
gid_page.page_title LIKE '$GAME_ID_GLOB'
LIMIT 1
" | grep '^[1-5]$')

if ! [ -z "$RATING" ]; then
sed -i "s/^EmulationStateId.*$/EmulationStateId = $RATING/" "$1"
fi