@@ -4,10 +4,11 @@
//
#define AX_WII // Used in AXVoice.

#include <algorithm>

#include "Core/HW/DSPHLE/UCodes/AXWii.h"

#include <algorithm>
#include <array>

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
@@ -466,8 +467,8 @@ void AXWiiUCode::ProcessPBList(u32 pb_addr)
m_coeffs_available ? m_coeffs : nullptr);

// Forward the buffers
for (size_t i = 0; i < ArraySize(buffers.ptrs); ++i)
buffers.ptrs[i] += 32;
for (auto& ptr : buffers.ptrs)
ptr += 32;
}
ReinjectUpdatesFields(pb, num_updates, updates_addr);
}
@@ -484,52 +485,66 @@ void AXWiiUCode::ProcessPBList(u32 pb_addr)

void AXWiiUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 volume)
{
u16 volume_ramp[96];
GenerateVolumeRamp(volume_ramp, m_last_aux_volumes[aux_id], volume, ArraySize(volume_ramp));
std::array<u16, 96> volume_ramp;
GenerateVolumeRamp(volume_ramp.data(), m_last_aux_volumes[aux_id], volume, volume_ramp.size());
m_last_aux_volumes[aux_id] = volume;

int* buffers[3] = {nullptr};
int* main_buffers[3] = {m_samples_left, m_samples_right, m_samples_surround};
std::array<int*, 3> main_buffers{
m_samples_left,
m_samples_right,
m_samples_surround,
};

std::array<const int*, 3> buffers{};
switch (aux_id)
{
case 0:
buffers[0] = m_samples_auxA_left;
buffers[1] = m_samples_auxA_right;
buffers[2] = m_samples_auxA_surround;
buffers = {
m_samples_auxA_left,
m_samples_auxA_right,
m_samples_auxA_surround,
};
break;

case 1:
buffers[0] = m_samples_auxB_left;
buffers[1] = m_samples_auxB_right;
buffers[2] = m_samples_auxB_surround;
buffers = {
m_samples_auxB_left,
m_samples_auxB_right,
m_samples_auxB_surround,
};
break;

case 2:
buffers[0] = m_samples_auxC_left;
buffers[1] = m_samples_auxC_right;
buffers[2] = m_samples_auxC_surround;
buffers = {
m_samples_auxC_left,
m_samples_auxC_right,
m_samples_auxC_surround,
};
break;
}

// Send the content of AUX buffers to the CPU
if (write_addr)
{
int* ptr = (int*)HLEMemory_Get_Pointer(write_addr);
for (auto& buffer : buffers)
for (const auto& buffer : buffers)
{
for (u32 j = 0; j < 3 * 32; ++j)
*ptr++ = Common::swap32(buffer[j]);
}
}

// Then read the buffers from the CPU and add to our main buffers.
int* ptr = (int*)HLEMemory_Get_Pointer(read_addr);
const int* ptr = (int*)HLEMemory_Get_Pointer(read_addr);
for (auto& main_buffer : main_buffers)
{
for (u32 j = 0; j < 3 * 32; ++j)
{
s64 sample = (s64)(s32)Common::swap32(*ptr++);
sample *= volume_ramp[j];
main_buffer[j] += (s32)(sample >> 15);
}
}
}

void AXWiiUCode::UploadAUXMixLRSC(int aux_id, u32* addresses, u16 volume)
@@ -573,28 +588,26 @@ void AXWiiUCode::UploadAUXMixLRSC(int aux_id, u32* addresses, u16 volume)

void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume, bool upload_auxc)
{
u16 volume_ramp[96];
GenerateVolumeRamp(volume_ramp, m_last_main_volume, volume, ArraySize(volume_ramp));
std::array<u16, 96> volume_ramp;
GenerateVolumeRamp(volume_ramp.data(), m_last_main_volume, volume, volume_ramp.size());
m_last_main_volume = volume;

int upload_buffer[3 * 32] = {0};
std::array<int, 3 * 32> upload_buffer{};

for (u32 i = 0; i < 3 * 32; ++i)
for (size_t i = 0; i < upload_buffer.size(); ++i)
upload_buffer[i] = Common::swap32(m_samples_surround[i]);
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer, sizeof(upload_buffer));
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer.data(), sizeof(upload_buffer));

if (upload_auxc)
{
surround_addr += sizeof(upload_buffer);
for (u32 i = 0; i < 3 * 32; ++i)
for (size_t i = 0; i < upload_buffer.size(); ++i)
upload_buffer[i] = Common::swap32(m_samples_auxC_left[i]);
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer, sizeof(upload_buffer));
memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer.data(), sizeof(upload_buffer));
}

short buffer[3 * 32 * 2];

// Clamp internal buffers to 16 bits.
for (u32 i = 0; i < 3 * 32; ++i)
for (size_t i = 0; i < volume_ramp.size(); ++i)
{
int left = m_samples_left[i];
int right = m_samples_right[i];
@@ -607,13 +620,14 @@ void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume, bool
m_samples_right[i] = std::clamp(right, -32767, 32767);
}

for (u32 i = 0; i < 3 * 32; ++i)
std::array<s16, 3 * 32 * 2> buffer;
for (size_t i = 0; i < 3 * 32; ++i)
{
buffer[2 * i] = Common::swap16(m_samples_right[i]);
buffer[2 * i + 1] = Common::swap16(m_samples_left[i]);
}

memcpy(HLEMemory_Get_Pointer(lr_addr), buffer, sizeof(buffer));
memcpy(HLEMemory_Get_Pointer(lr_addr), buffer.data(), sizeof(buffer));
m_mail_handler.PushMail(DSP_SYNC, true);
}

@@ -4,6 +4,7 @@

#include "Core/HW/EXI/EXI_DeviceGecko.h"

#include <array>
#include <memory>
#include <mutex>
#include <queue>
@@ -126,17 +127,17 @@ void GeckoSockServer::ClientThread()
std::lock_guard<std::mutex> lk(transfer_lock);

// what's an ideal buffer size?
char data[128];
std::array<char, 128> buffer;
std::size_t got = 0;

if (client->receive(&data[0], ArraySize(data), got) == sf::Socket::Disconnected)
if (client->receive(buffer.data(), buffer.size(), got) == sf::Socket::Disconnected)
client_running.Clear();

if (got != 0)
{
did_nothing = false;

recv_fifo.insert(recv_fifo.end(), &data[0], &data[got]);
recv_fifo.insert(recv_fifo.end(), buffer.data(), &buffer[got]);
}

if (!send_fifo.empty())
@@ -153,9 +153,9 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
}

memory_card_size = memorycard->GetCardId() * SIZE_TO_Mb;
u8 header[20] = {0};
memorycard->Read(0, static_cast<s32>(ArraySize(header)), header);
SetCardFlashID(header, card_index);
std::array<u8, 20> header{};
memorycard->Read(0, static_cast<s32>(header.size()), header.data());
SetCardFlashID(header.data(), card_index);
}

void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
@@ -4,6 +4,7 @@

#include <cmath>
#include <fstream>
#include <iterator>

#include "Common/BitUtils.h"
#include "Common/ChunkFile.h"
@@ -393,7 +394,7 @@ void Wiimote::HandleSpeakerData(const WiimoteCommon::OutputReportSpeakerData& rp
// (important to keep decoder in proper state)
if (!m_speaker_mute)
{
if (rpt.length > ArraySize(rpt.data))
if (rpt.length > std::size(rpt.data))
{
ERROR_LOG(WIIMOTE, "Bad speaker data length: %d", rpt.length);
}
@@ -6,6 +6,7 @@

#include <algorithm>
#include <cmath>
#include <iterator>

#include <mbedtls/bignum.h>
#include <zlib.h>
@@ -35,7 +36,7 @@ struct MPI : mbedtls_mpi
template <std::size_t N>
bool ReadBinary(const u8 (&in_data)[N])
{
return 0 == mbedtls_mpi_read_binary(this, std::begin(in_data), ArraySize(in_data));
return 0 == mbedtls_mpi_read_binary(this, std::begin(in_data), std::size(in_data));
}

template <std::size_t N>
@@ -4,11 +4,11 @@

#include "DiscIO/WiiSaveBanner.h"

#include <iterator>
#include <string>
#include <vector>

#include "Common/ColorUtil.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/NandPaths.h"
@@ -47,12 +47,12 @@ WiiSaveBanner::WiiSaveBanner(const std::string& path) : m_path(path)

std::string WiiSaveBanner::GetName() const
{
return UTF16BEToUTF8(m_header.name, ArraySize(m_header.name));
return UTF16BEToUTF8(m_header.name, std::size(m_header.name));
}

std::string WiiSaveBanner::GetDescription() const
{
return UTF16BEToUTF8(m_header.description, ArraySize(m_header.description));
return UTF16BEToUTF8(m_header.description, std::size(m_header.description));
}

std::vector<u32> WiiSaveBanner::GetBanner(u32* width, u32* height) const
@@ -2,6 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "DolphinQt/RenderWidget.h"

#include <array>

#include <QApplication>
#include <QDesktopWidget>
#include <QDragEnterEvent>
@@ -25,7 +29,6 @@

#include "DolphinQt/Host.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/RenderWidget.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"

@@ -277,7 +280,7 @@ void RenderWidget::PassEventToImGui(const QEvent* event)
const bool is_down = event->type() == QEvent::KeyPress;
const u32 key = static_cast<u32>(key_event->key() & 0x1FF);
auto lock = g_renderer->GetImGuiLock();
if (key < ArraySize(ImGui::GetIO().KeysDown))
if (key < std::size(ImGui::GetIO().KeysDown))
ImGui::GetIO().KeysDown[key] = is_down;

if (is_down)
@@ -306,7 +309,7 @@ void RenderWidget::PassEventToImGui(const QEvent* event)
{
auto lock = g_renderer->GetImGuiLock();
const u32 button_mask = static_cast<u32>(static_cast<const QMouseEvent*>(event)->buttons());
for (size_t i = 0; i < ArraySize(ImGui::GetIO().MouseDown); i++)
for (size_t i = 0; i < std::size(ImGui::GetIO().MouseDown); i++)
ImGui::GetIO().MouseDown[i] = (button_mask & (1u << i)) != 0;
}
break;
@@ -318,28 +321,30 @@ void RenderWidget::PassEventToImGui(const QEvent* event)

void RenderWidget::SetImGuiKeyMap()
{
static const int key_map[][2] = {{ImGuiKey_Tab, Qt::Key_Tab},
{ImGuiKey_LeftArrow, Qt::Key_Left},
{ImGuiKey_RightArrow, Qt::Key_Right},
{ImGuiKey_UpArrow, Qt::Key_Up},
{ImGuiKey_DownArrow, Qt::Key_Down},
{ImGuiKey_PageUp, Qt::Key_PageUp},
{ImGuiKey_PageDown, Qt::Key_PageDown},
{ImGuiKey_Home, Qt::Key_Home},
{ImGuiKey_End, Qt::Key_End},
{ImGuiKey_Insert, Qt::Key_Insert},
{ImGuiKey_Delete, Qt::Key_Delete},
{ImGuiKey_Backspace, Qt::Key_Backspace},
{ImGuiKey_Space, Qt::Key_Space},
{ImGuiKey_Enter, Qt::Key_Return},
{ImGuiKey_Escape, Qt::Key_Escape},
{ImGuiKey_A, Qt::Key_A},
{ImGuiKey_C, Qt::Key_C},
{ImGuiKey_V, Qt::Key_V},
{ImGuiKey_X, Qt::Key_X},
{ImGuiKey_Y, Qt::Key_Y},
{ImGuiKey_Z, Qt::Key_Z}};
static constexpr std::array<std::array<int, 2>, 21> key_map{{
{ImGuiKey_Tab, Qt::Key_Tab},
{ImGuiKey_LeftArrow, Qt::Key_Left},
{ImGuiKey_RightArrow, Qt::Key_Right},
{ImGuiKey_UpArrow, Qt::Key_Up},
{ImGuiKey_DownArrow, Qt::Key_Down},
{ImGuiKey_PageUp, Qt::Key_PageUp},
{ImGuiKey_PageDown, Qt::Key_PageDown},
{ImGuiKey_Home, Qt::Key_Home},
{ImGuiKey_End, Qt::Key_End},
{ImGuiKey_Insert, Qt::Key_Insert},
{ImGuiKey_Delete, Qt::Key_Delete},
{ImGuiKey_Backspace, Qt::Key_Backspace},
{ImGuiKey_Space, Qt::Key_Space},
{ImGuiKey_Enter, Qt::Key_Return},
{ImGuiKey_Escape, Qt::Key_Escape},
{ImGuiKey_A, Qt::Key_A},
{ImGuiKey_C, Qt::Key_C},
{ImGuiKey_V, Qt::Key_V},
{ImGuiKey_X, Qt::Key_X},
{ImGuiKey_Y, Qt::Key_Y},
{ImGuiKey_Z, Qt::Key_Z},
}};
auto lock = g_renderer->GetImGuiLock();
for (size_t i = 0; i < ArraySize(key_map); i++)
ImGui::GetIO().KeyMap[key_map[i][0]] = (key_map[i][1] & 0x1FF);
for (auto entry : key_map)
ImGui::GetIO().KeyMap[entry[0]] = entry[1] & 0x1FF;
}
@@ -2,16 +2,17 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoBackends/D3D/D3DBase.h"

#include <algorithm>
#include <array>

#include "Common/CommonTypes.h"
#include "Common/DynamicLibrary.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/Common.h"
@@ -30,8 +31,11 @@ D3D_FEATURE_LEVEL feature_level;

static ComPtr<ID3D11Debug> s_debug;

static constexpr D3D_FEATURE_LEVEL s_supported_feature_levels[] = {
D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0};
constexpr std::array<D3D_FEATURE_LEVEL, 3> s_supported_feature_levels{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
};

bool Create(u32 adapter_index, bool enable_debug_layer)
{
@@ -72,8 +76,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
if (enable_debug_layer)
{
hr = d3d11_create_device(adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_DEBUG, s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
D3D11_CREATE_DEVICE_DEBUG, s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &device, &feature_level, &context);

// Debugbreak on D3D error
@@ -102,8 +106,8 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
if (!enable_debug_layer || FAILED(hr))
{
hr = d3d11_create_device(adapter.Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &device, &feature_level, &context);
}

@@ -184,8 +188,8 @@ std::vector<u32> GetAAModes(u32 adapter_index)
}

HRESULT hr = d3d11_create_device(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0,
s_supported_feature_levels,
static_cast<UINT>(ArraySize(s_supported_feature_levels)),
s_supported_feature_levels.data(),
static_cast<UINT>(s_supported_feature_levels.size()),
D3D11_SDK_VERSION, &temp_device, nullptr, nullptr);
if (FAILED(hr))
return {};
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.

#include "VideoBackends/D3D/PerfQuery.h"
#include "Common/CommonFuncs.h"

#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D/D3DBase.h"
@@ -63,7 +63,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
}

u32 PerfQuery::GetQueryResult(PerfQueryType type)
@@ -2,7 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoBackends/D3D12/DXContext.h"

#include <algorithm>
#include <array>
#include <dxgi1_2.h>
#include <queue>
#include <vector>
@@ -11,7 +14,6 @@
#include "Common/DynamicLibrary.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoCommon/VideoConfig.h"
@@ -183,14 +185,15 @@ bool DXContext::CreateDevice(u32 adapter_index, bool enable_debug_layer)
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE);

D3D12_INFO_QUEUE_FILTER filter = {};
D3D12_MESSAGE_ID id_list[] = {
std::array<D3D12_MESSAGE_ID, 5> id_list{
D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET,
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH,
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE};
filter.DenyList.NumIDs = static_cast<UINT>(ArraySize(id_list));
filter.DenyList.pIDList = id_list;
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE,
};
filter.DenyList.NumIDs = static_cast<UINT>(id_list.size());
filter.DenyList.pIDList = id_list.data();
info_queue->PushStorageFilter(&filter);
}
}
@@ -470,8 +473,9 @@ void DXContext::ExecuteCommandList(bool wait_for_completion)
// Close and queue command list.
HRESULT hr = res.command_list->Close();
CHECK(SUCCEEDED(hr), "Close command list");
ID3D12CommandList* const execute_lists[] = {res.command_list.Get()};
m_command_queue->ExecuteCommandLists(static_cast<UINT>(ArraySize(execute_lists)), execute_lists);
const std::array<ID3D12CommandList*, 1> execute_lists{res.command_list.Get()};
m_command_queue->ExecuteCommandLists(static_cast<UINT>(execute_lists.size()),
execute_lists.data());

// Update fence when GPU has completed.
hr = m_command_queue->Signal(m_fence.Get(), m_current_fence_value);
@@ -3,16 +3,17 @@
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <functional>
#include <map>

#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"

#include <array>
#include <functional>
#include <map>

struct IDXGIFactory2;

namespace DX12
@@ -93,7 +93,7 @@ void PerfQuery::ResetQuery()
m_query_resolve_pos = 0;
m_query_readback_pos = 0;
m_query_next_pos = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
for (auto& entry : m_query_buffer)
{
entry.fence_value = 0;
@@ -4,7 +4,6 @@

#include <memory>

#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/GL/GLExtensions/GLExtensions.h"

@@ -54,7 +53,7 @@ void PerfQuery::FlushResults()
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);
}

u32 PerfQuery::GetQueryResult(PerfQueryType type)
@@ -2,14 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>
#include "VideoBackends/Vulkan/CommandBufferManager.h"

#include <array>
#include <cstdint>

#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/MsgHandler.h"

#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/VulkanContext.h"

namespace Vulkan
@@ -94,18 +94,22 @@ bool CommandBufferManager::CreateCommandBuffers()
}

// TODO: A better way to choose the number of descriptors.
VkDescriptorPoolSize pool_sizes[] = {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 16384},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384}};

VkDescriptorPoolCreateInfo pool_create_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
nullptr,
0,
100000, // tweak this
static_cast<u32>(ArraySize(pool_sizes)),
pool_sizes};
const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 16384},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384},
}};

const VkDescriptorPoolCreateInfo pool_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
nullptr,
0,
100000, // tweak this
static_cast<u32>(pool_sizes.size()),
pool_sizes.data(),
};

res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &resources.descriptor_pool);
if (res != VK_SUCCESS)
@@ -5,9 +5,8 @@
#include "VideoBackends/Vulkan/ObjectCache.h"

#include <algorithm>
#include <sstream>
#include <array>
#include <type_traits>
#include <xxhash.h>

#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
@@ -110,27 +109,31 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{
// The geometry shader buffer must be last in this binding set, as we don't include it
// if geometry shaders are not supported by the device. See the decrement below.
static const VkDescriptorSetLayoutBinding standard_ubo_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 3> standard_ubo_bindings{{
{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_GEOMETRY_BIT}};
VK_SHADER_STAGE_GEOMETRY_BIT},
}};

static const VkDescriptorSetLayoutBinding standard_sampler_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
VK_SHADER_STAGE_FRAGMENT_BIT}};
VK_SHADER_STAGE_FRAGMENT_BIT},
}};

static const VkDescriptorSetLayoutBinding standard_ssbo_bindings[] = {
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_ssbo_bindings{{
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
}};

static const VkDescriptorSetLayoutBinding utility_ubo_bindings[] = {
0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT};
static const std::array<VkDescriptorSetLayoutBinding, 1> utility_ubo_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
}};

// Utility samplers aren't dynamically indexed.
static const VkDescriptorSetLayoutBinding utility_sampler_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 9> utility_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
@@ -140,36 +143,37 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{6, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{7, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{8, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
};
}};

static const VkDescriptorSetLayoutBinding compute_set_bindings[] = {
static const std::array<VkDescriptorSetLayoutBinding, 6> compute_set_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{3, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{4, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
};
}};

VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_ubo_bindings)), standard_ubo_bindings},
static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sampler_bindings)), standard_sampler_bindings},
static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_ssbo_bindings)), standard_ssbo_bindings},
static_cast<u32>(standard_ssbo_bindings.size()), standard_ssbo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_ubo_bindings)), utility_ubo_bindings},
static_cast<u32>(utility_ubo_bindings.size()), utility_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_sampler_bindings)), utility_sampler_bindings},
static_cast<u32>(utility_sampler_bindings.size()), utility_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_set_bindings)), compute_set_bindings}};
static_cast<u32>(compute_set_bindings.size()), compute_set_bindings.data()},
}};

// Don't set the GS bit if geometry shaders aren't available.
if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;

for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
for (size_t i = 0; i < create_infos.size(); i++)
{
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
nullptr, &m_descriptor_set_layouts[i]);
@@ -194,41 +198,44 @@ void ObjectCache::DestroyDescriptorSetLayouts()

bool ObjectCache::CreatePipelineLayouts()
{
VkResult res;

// Descriptor sets for each pipeline layout.
// In the standard set, the SSBO must be the last descriptor, as we do not include it
// when fragment stores and atomics are not supported by the device.
const VkDescriptorSetLayout standard_sets[] = {
const std::array<VkDescriptorSetLayout, 3> standard_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS]};
const VkDescriptorSetLayout utility_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS],
};
const std::array<VkDescriptorSetLayout, 2> utility_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_UNIFORM_BUFFER],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS]};
const VkDescriptorSetLayout compute_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE]};
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS],
};
const std::array<VkDescriptorSetLayout, 1> compute_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE],
};

// Info for each pipeline layout
VkPipelineLayoutCreateInfo pipeline_layout_info[NUM_PIPELINE_LAYOUTS] = {
std::array<VkPipelineLayoutCreateInfo, NUM_PIPELINE_LAYOUTS> pipeline_layout_info{{
// Standard
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sets)), standard_sets, 0, nullptr},
static_cast<u32>(standard_sets.size()), standard_sets.data(), 0, nullptr},

// Utility
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(utility_sets)), utility_sets, 0, nullptr},
static_cast<u32>(utility_sets.size()), utility_sets.data(), 0, nullptr},

// Compute
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_sets)), compute_sets, 0, nullptr}};
static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
}};

// If bounding box is unsupported, don't bother with the SSBO descriptor set.
if (!g_ActiveConfig.backend_info.bSupportsBBox)
pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;

for (size_t i = 0; i < NUM_PIPELINE_LAYOUTS; i++)
for (size_t i = 0; i < pipeline_layout_info.size(); i++)
{
VkResult res;
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],
nullptr, &m_pipeline_layouts[i])) != VK_SUCCESS)
{
@@ -81,7 +81,7 @@ void PerfQuery::ResetQuery()
m_query_count = 0;
m_query_readback_pos = 0;
m_query_next_pos = 0;
std::fill_n(m_results, ArraySize(m_results), 0);
std::fill(std::begin(m_results), std::end(m_results), 0);

// Reset entire query pool, ensuring all queries are ready to write to.
StateTracker::GetInstance()->EndRenderPass();
@@ -2,11 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoBackends/Vulkan/VKPipeline.h"

#include <array>

#include "Common/Assert.h"
#include "Common/MsgHandler.h"

#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/VKPipeline.h"
#include "VideoBackends/Vulkan/VKShader.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
@@ -346,13 +349,15 @@ std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& con
};

// Set viewport and scissor dynamic state so we can change it elsewhere.
static const VkDynamicState dynamic_states[] = {VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR};
static const std::array<VkDynamicState, 2> dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
static const VkPipelineDynamicStateCreateInfo dynamic_state = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, nullptr,
0, // VkPipelineDynamicStateCreateFlags flags
static_cast<u32>(ArraySize(dynamic_states)), // uint32_t dynamicStateCount
dynamic_states // const VkDynamicState* pDynamicStates
0, // VkPipelineDynamicStateCreateFlags flags
static_cast<u32>(dynamic_states.size()), // uint32_t dynamicStateCount
dynamic_states.data() // const VkDynamicState* pDynamicStates
};

// Combine to full pipeline info structure.
@@ -2,12 +2,12 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <cmath>
#include <cstring>
#include "VideoCommon/PixelShaderManager.h"

#include <iterator>

#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@@ -114,7 +114,7 @@ void PixelShaderManager::SetConstants()
constants.fogf[3] =
static_cast<float>(g_renderer->EFBToScaledX(static_cast<int>(2.0f * xfmem.viewport.wd)));

for (size_t i = 0, vec_index = 0; i < ArraySize(bpmem.fogRange.K); i++)
for (size_t i = 0, vec_index = 0; i < std::size(bpmem.fogRange.K); i++)
{
constexpr float scale = 4.0f;
constants.fogrange[vec_index / 4][vec_index % 4] = bpmem.fogRange.K[i].GetValue(0) * scale;
@@ -2,7 +2,10 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoCommon/VertexLoaderManager.h"

#include <algorithm>
#include <iterator>
#include <memory>
#include <mutex>
#include <string>
@@ -11,7 +14,6 @@
#include <vector>

#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Core/HW/Memmap.h"

@@ -23,7 +25,6 @@
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"

@@ -168,21 +169,21 @@ NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl)
CopyAttribute(new_decl.position, decl.position);
else
MakeDummyAttribute(new_decl.position, VAR_FLOAT, 1, false);
for (size_t i = 0; i < ArraySize(new_decl.normals); i++)
for (size_t i = 0; i < std::size(new_decl.normals); i++)
{
if (decl.normals[i].enable)
CopyAttribute(new_decl.normals[i], decl.normals[i]);
else
MakeDummyAttribute(new_decl.normals[i], VAR_FLOAT, 1, false);
}
for (size_t i = 0; i < ArraySize(new_decl.colors); i++)
for (size_t i = 0; i < std::size(new_decl.colors); i++)
{
if (decl.colors[i].enable)
CopyAttribute(new_decl.colors[i], decl.colors[i]);
else
MakeDummyAttribute(new_decl.colors[i], VAR_UNSIGNED_BYTE, 4, false);
}
for (size_t i = 0; i < ArraySize(new_decl.texcoords); i++)
for (size_t i = 0; i < std::size(new_decl.texcoords); i++)
{
if (decl.texcoords[i].enable)
CopyAttribute(new_decl.texcoords[i], decl.texcoords[i]);
@@ -2,15 +2,15 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <cfloat>
#include "VideoCommon/VertexShaderManager.h"

#include <array>
#include <cmath>
#include <cstring>
#include <sstream>
#include <string>
#include <iterator>

#include "Common/BitSet.h"
#include "Common/ChunkFile.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Matrix.h"
@@ -22,7 +22,6 @@
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
@@ -251,13 +250,14 @@ void VertexShaderManager::SetConstants()
if (bTexMatricesChanged[0])
{
bTexMatricesChanged[0] = false;
const float* pos_matrix_ptrs[] = {
const std::array<const float*, 4> pos_matrix_ptrs{
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4]};
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4],
};

for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
for (size_t i = 0; i < pos_matrix_ptrs.size(); ++i)
{
memcpy(constants.texmatrices[3 * i].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
}
@@ -267,13 +267,14 @@ void VertexShaderManager::SetConstants()
if (bTexMatricesChanged[1])
{
bTexMatricesChanged[1] = false;
const float* pos_matrix_ptrs[] = {
const std::array<const float*, 4> pos_matrix_ptrs{
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4],
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4]};
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4],
};

for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
for (size_t i = 0; i < pos_matrix_ptrs.size(); ++i)
{
memcpy(constants.texmatrices[3 * i + 12].data(), pos_matrix_ptrs[i], 3 * sizeof(float4));
}
@@ -461,9 +462,9 @@ void VertexShaderManager::SetConstants()
{
bTexMtxInfoChanged = false;
constants.xfmem_dualTexInfo = xfmem.dualTexTrans.enabled;
for (size_t i = 0; i < ArraySize(xfmem.texMtxInfo); i++)
for (size_t i = 0; i < std::size(xfmem.texMtxInfo); i++)
constants.xfmem_pack1[i][0] = xfmem.texMtxInfo[i].hex;
for (size_t i = 0; i < ArraySize(xfmem.postMtxInfo); i++)
for (size_t i = 0; i < std::size(xfmem.postMtxInfo); i++)
constants.xfmem_pack1[i][1] = xfmem.postMtxInfo[i].hex;

dirty = true;
@@ -6,18 +6,6 @@

#include "Common/CommonFuncs.h"

TEST(CommonFuncs, ArraySizeFunction)
{
char test[4];
u32 test2[42];

EXPECT_EQ(4u, ArraySize(test));
EXPECT_EQ(42u, ArraySize(test2));

(void)test;
(void)test2;
}

TEST(CommonFuncs, CrashMacro)
{
EXPECT_DEATH({ Crash(); }, "");