@@ -0,0 +1,140 @@
<?xml version =" 1.0" encoding =" utf-8" ?>
<Project >
<Import Project =" ..\..\Source\VSProps\Base.Macros.props" />
<Import Project =" $(VSPropsDir)Base.Targets.props" />
<PropertyGroup Label =" Globals" >
<ProjectGuid >{F6EA7144-8D64-4EBB-A13E-76DFBD911EAE}</ProjectGuid >
</PropertyGroup >
<Import Project =" $(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project =" $(VSPropsDir)Configuration.StaticLibrary.props" />
<Import Project =" $(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label =" ExtensionSettings" />
<ImportGroup Label =" PropertySheets" >
<Import Project =" $(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition =" exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label =" LocalAppDataPlatform" />
<Import Project =" $(VSPropsDir)Base.props" />
<Import Project =" $(VSPropsDir)ClDisableAllWarnings.props" />
</ImportGroup >
<PropertyGroup Label =" UserMacros" />
<ItemDefinitionGroup >
<ClCompile >
<!-- For config files added by Dolphin-->
<AdditionalIncludeDirectories >.;zlib-ng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories >
<PreprocessorDefinitions >ZLIB_COMPAT;WITH_GZFILEOP;NO_FSEEKO;%(PreprocessorDefinitions)</PreprocessorDefinitions >
<PreprocessorDefinitions Condition =" '$(Platform)'=='x64'" >X86_FEATURES;X86_AVX2;X86_AVX2_ADLER32;X86_AVX_CHUNKSET;X86_AVX512;X86_AVX512_ADLER32;X86_MASK_INTRIN;X86_AVX512VNNI;X86_AVX512VNNI_ADLER32;X86_SSE41;X86_SSE42_CRC_HASH;X86_SSE42_ADLER32;X86_SSE42_CRC_INTRIN;X86_SSE2;X86_SSE2_CHUNKSET;X86_SSE2_SLIDEHASH;X86_SSSE3;X86_SSSE3_ADLER32;X86_PCLMULQDQ_CRC;X86_VPCLMULQDQ_CRC;%(PreprocessorDefinitions)</PreprocessorDefinitions >
<!-- zlib-ng currently doesn't have proper detection of CRC32 on win/arm64, so use ARM_NOCHECK_ACLE-->
<PreprocessorDefinitions Condition =" '$(Platform)'=='ARM64'" >ARM_FEATURES;ARM_NOCHECK_ACLE;ARM_ACLE_CRC_HASH;ARM_NEON;ARM_NEON_ADLER32;ARM_NEON_CHUNKSET;ARM_NEON_SLIDEHASH;__ARM_NEON__;ARM_NEON_HASLD4;%(PreprocessorDefinitions)</PreprocessorDefinitions >
</ClCompile >
</ItemDefinitionGroup >
<ItemGroup Condition =" '$(Platform)'=='x64'" >
<ClCompile Include =" zlib-ng\arch\x86\adler32_avx2.c" />
<ClCompile Include =" zlib-ng\arch\x86\adler32_avx512.c" />
<ClCompile Include =" zlib-ng\arch\x86\adler32_avx512_vnni.c" />
<ClCompile Include =" zlib-ng\arch\x86\adler32_sse42.c" />
<ClCompile Include =" zlib-ng\arch\x86\adler32_ssse3.c" />
<ClCompile Include =" zlib-ng\arch\x86\chunkset_avx.c" />
<ClCompile Include =" zlib-ng\arch\x86\chunkset_sse2.c" />
<ClCompile Include =" zlib-ng\arch\x86\chunkset_sse41.c" />
<ClCompile Include =" zlib-ng\arch\x86\compare256_avx2.c" />
<ClCompile Include =" zlib-ng\arch\x86\compare256_sse2.c" />
<ClCompile Include =" zlib-ng\arch\x86\crc32_fold_pclmulqdq.c" />
<ClCompile Include =" zlib-ng\arch\x86\crc32_fold_vpclmulqdq.c" />
<ClCompile Include =" zlib-ng\arch\x86\insert_string_sse42.c" />
<ClCompile Include =" zlib-ng\arch\x86\slide_hash_avx2.c" />
<ClCompile Include =" zlib-ng\arch\x86\slide_hash_sse2.c" />
<ClCompile Include =" zlib-ng\arch\x86\x86_features.c" />
</ItemGroup >
<ItemGroup Condition =" '$(Platform)'=='ARM64'" >
<ClCompile Include =" zlib-ng\arch\arm\adler32_neon.c" />
<ClCompile Include =" zlib-ng\arch\arm\arm_features.c" />
<ClCompile Include =" zlib-ng\arch\arm\chunkset_neon.c" />
<ClCompile Include =" zlib-ng\arch\arm\compare256_neon.c" />
<ClCompile Include =" zlib-ng\arch\arm\crc32_acle.c" />
<ClCompile Include =" zlib-ng\arch\arm\insert_string_acle.c" />
<ClCompile Include =" zlib-ng\arch\arm\slide_hash_neon.c" />
</ItemGroup >
<ItemGroup >
<ClCompile Include =" zlib-ng\adler32.c" />
<ClCompile Include =" zlib-ng\adler32_fold.c" />
<ClCompile Include =" zlib-ng\chunkset.c" />
<ClCompile Include =" zlib-ng\compare256.c" />
<ClCompile Include =" zlib-ng\compress.c" />
<ClCompile Include =" zlib-ng\cpu_features.c" />
<ClCompile Include =" zlib-ng\crc32_braid.c" />
<ClCompile Include =" zlib-ng\crc32_braid_comb.c" />
<ClCompile Include =" zlib-ng\crc32_fold.c" />
<ClCompile Include =" zlib-ng\deflate.c" />
<ClCompile Include =" zlib-ng\deflate_fast.c" />
<ClCompile Include =" zlib-ng\deflate_huff.c" />
<ClCompile Include =" zlib-ng\deflate_medium.c" />
<ClCompile Include =" zlib-ng\deflate_quick.c" />
<ClCompile Include =" zlib-ng\deflate_rle.c" />
<ClCompile Include =" zlib-ng\deflate_slow.c" />
<ClCompile Include =" zlib-ng\deflate_stored.c" />
<ClCompile Include =" zlib-ng\functable.c" />
<ClCompile Include =" zlib-ng\gzlib.c" />
<ClCompile Include =" zlib-ng\gzwrite.c" />
<ClCompile Include =" zlib-ng\infback.c" />
<ClCompile Include =" zlib-ng\inffast.c" />
<ClCompile Include =" zlib-ng\inflate.c" />
<ClCompile Include =" zlib-ng\inftrees.c" />
<ClCompile Include =" zlib-ng\insert_string.c" />
<ClCompile Include =" zlib-ng\insert_string_roll.c" />
<ClCompile Include =" zlib-ng\slide_hash.c" />
<ClCompile Include =" zlib-ng\trees.c" />
<ClCompile Include =" zlib-ng\uncompr.c" />
<ClCompile Include =" zlib-ng\zutil.c" />
</ItemGroup >
<ItemGroup >
<Text Include =" zlib-ng\CMakeLists.txt" />
</ItemGroup >
<ItemGroup Condition =" '$(Platform)'=='x64'" >
<ClInclude Include =" zlib-ng\arch\x86\adler32_avx2_p.h" />
<ClInclude Include =" zlib-ng\arch\x86\adler32_avx2_tpl.h" />
<ClInclude Include =" zlib-ng\arch\x86\adler32_avx512_p.h" />
<ClInclude Include =" zlib-ng\arch\x86\adler32_avx512_tpl.h" />
<ClInclude Include =" zlib-ng\arch\x86\adler32_ssse3_p.h" />
<ClInclude Include =" zlib-ng\arch\x86\crc32_fold_pclmulqdq_tpl.h" />
<ClInclude Include =" zlib-ng\arch\x86\crc32_fold_vpclmulqdq_tpl.h" />
<ClInclude Include =" zlib-ng\arch\x86\x86_features.h" />
</ItemGroup >
<ItemGroup Condition =" '$(Platform)'=='ARM64'" >
<ClInclude Include =" zlib-ng\arch\arm\arm_features.h" />
<ClInclude Include =" zlib-ng\arch\arm\ctzl.h" />
</ItemGroup >
<ItemGroup >
<ClInclude Include =" zlib-ng\adler32_fold.h" />
<ClInclude Include =" zlib-ng\adler32_p.h" />
<ClInclude Include =" zlib-ng\chunkset_tpl.h" />
<ClInclude Include =" zlib-ng\cpu_features.h" />
<ClInclude Include =" zlib-ng\crc32_braid_comb_p.h" />
<ClInclude Include =" zlib-ng\crc32_braid_p.h" />
<ClInclude Include =" zlib-ng\crc32_braid_tbl.h" />
<ClInclude Include =" zlib-ng\crc32_fold.h" />
<ClInclude Include =" zlib-ng\deflate.h" />
<ClInclude Include =" zlib-ng\deflate_p.h" />
<ClInclude Include =" zlib-ng\fallback_builtins.h" />
<ClInclude Include =" zlib-ng\functable.h" />
<ClInclude Include =" zlib-ng\gzguts.h" />
<ClInclude Include =" zlib-ng\inffast.h" />
<ClInclude Include =" zlib-ng\inffixed_tbl.h" />
<ClInclude Include =" zlib-ng\inflate.h" />
<ClInclude Include =" zlib-ng\inflate_p.h" />
<ClInclude Include =" zlib-ng\inftrees.h" />
<ClInclude Include =" zlib-ng\insert_string_tpl.h" />
<ClInclude Include =" zlib-ng\match_tpl.h" />
<ClInclude Include =" zlib-ng\trees.h" />
<ClInclude Include =" zlib-ng\trees_emit.h" />
<ClInclude Include =" zlib-ng\trees_tbl.h" />
<ClInclude Include =" zlib-ng\zbuild.h" />
<ClInclude Include =" zlib-ng\zendian.h" />
<ClInclude Include =" zlib-ng\zutil.h" />
<ClInclude Include =" zlib-ng\zutil_p.h" />
<!-- Added by Dolphin (copied from cmake output)-->
<ClInclude Include =" zconf.h" />
<ClInclude Include =" zlib_name_mangling.h" />
<ClInclude Include =" zlib.h" />
</ItemGroup >
<Import Project =" $(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label =" ExtensionTargets" >
</ImportGroup >
</Project >