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[Android] Fix Adreno v53 development drivers rotating framebuffer #10
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delroth
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dolphin-emu:master
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Sonicadvance1:Fix-AdrenoBlitRotate
Jan 29, 2014
Merged
[Android] Fix Adreno v53 development drivers rotating framebuffer #10
delroth
merged 1 commit into
dolphin-emu:master
from
Sonicadvance1:Fix-AdrenoBlitRotate
Jan 29, 2014
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| // Qualcomm in their infinite wisdom thought it was a good idea to rotate the framebuffer 180 degrees on glBlit | ||
| // This bug allows us to work around that rotation by rotating it the right way around again. | ||
| BUG_ROTATEDFRAMEBUFFER, | ||
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Cleaned up what delroth talked about |
Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work. Now for some obscene reason it rotates a full 180 degrees. This can at least be worked around by flipping around the image on our end.
|
Updated what Matt_P said. Use std::swap like a boss. |
delroth
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Jan 29, 2014
[Android] Fix Adreno v53 development drivers rotating framebuffer
CarlKenner
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Dec 13, 2014
Merge feilien/VR-Hydra to cegli/VR-Hydra. Fixes Linux compilation!
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* Make python look in Load/Script for core files * Cleanup left over debug code
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Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.