UberShaderVertex: Fix Tony Hawk Pro Skater 4 #10012
Merged
+50
−50
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Fixes https://bugs.dolphin-emu.org/issues/12620
The changed code did not match the corresponding code in VertexShaderGen. Some parts of the sky have 2 color channels in each vertex, while others only have 1, despite only color channel 0 being used and XFMEM_SETNUMCHAN being set to 1 for both of them. The old code (from #4601) caused channel 0 to be set to channel 1 if the vertex contained both color channels but the number of channels was set to 1, which is wrong.
This code was also a bit funky because the per-pixel-lighting code below also affects things, but the same code existed in ubershaders. I've tidied up the redundancies there.