D3D12: Transition compute textures to UAV state #10020
Merged
+3
−0
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When doing GPU texture decoding Dolphin never transitions the decoding texture to RESOURCE_STATE_UNORDERED_ACCESS despite writing to it in a compute shader. It gets created with
RESOURCE_STATE_PIXEL_SHADER_RESOURCEso there isn't any implicit state promotion going on either.This could fix https://bugs.dolphin-emu.org/issues/12094. I can't reproduce that bug though, it seems to only affect AMD GPUs.
Nvidia GPUs ignore the VkImageLayout with Vulkan so the reason for why it works on Nvidia might be something similar.