Use custom isnan implementation to avoid HLSL optimizer issues #10090
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This adjusts the NaN replacement logic introduced in #9928 to work around the HLSL compiler optimizing away calls to isnan, which caused that functionality to not work with ubershaders on D3D11 and D3D12 (it did work with specialized shaders, despite a warning being logged for both; that warning is also now gone). Note that the
D3DCOMPILE_IEEE_STRICTNESSflag did not solve this issue, despite the warning suggesting that it might.Suggested by @kayru and @jamiehayes.