VulkanContext: Disable subgroup reduction on Macs with AMD GPUs #10107
+10
−1
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Based on #9783.
For whatever reason, attempting to access
gl_SubgroupInvocationIDcausesMTLCompilerServiceto crash in LLVM code. This breaks bounding box. A crash log has been attached here.The relevant excerpt is as follows:
More investigation is required and a bug report with a minimized test case should be submitted to Apple.
In the meantime, however, I have opened this PR which disables subgroup reduction completely on AMD GPUs so that games that rely on bounding box can become playable again.
Tested on a MacBook Pro 16" running macOS 11.5.2 with an AMD Radeon 5500M.