Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

OGLMain: Set default value for bSupportsSettingObjectNames #10444

Merged
merged 1 commit into from Feb 8, 2022

Conversation

OatmealDome
Copy link
Member

I was able to reproduce the OpenGL crash from 12836, but only when starting Dolphin with Vulkan set, switching to OpenGL, and starting a game. I think this might be because the value from Vulkan carries over to OpenGL and doesn't get overwritten?

I tested my reproduction steps 5 times and it hasn't crashed yet, so I believe this fixes the issue.

Copy link
Contributor

@Pokechu22 Pokechu22 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I remember thinking that I saw it not being initialized in OGLMain when I reviewed #10422 (similar to how I caught it not being initialized in D3D12), but then I convinced myself that it was getting initialized. Looking at it again, it's not, so I'm not sure what I saw (maybe I spotted the initialization in NullBackend or SWmain and thought that was being applied to OGL?)

@Pokechu22 Pokechu22 merged commit b4c7f2b into dolphin-emu:master Feb 8, 2022
10 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants