VideoCommon: Fix D3D shader compilation warnings #10819
Merged
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Fix Direct3D shader warnings X3571 (negative pow() base), X4000 (potentially uninitialized variables), and X3557 (forced unrolling of single-iteration loop).
These warnings appear in both Direct3D 11 and 12. They all appear in Twilight Princess with Hybrid Ubershaders, though other games and settings probably trigger them as well.
Fixes most of 10578; I've been unable to trigger warning X3578 (Output value 'ocol1' is not completely initialized, see also 9994) and so suspect it's been fixed in the meantime, but I haven't bisected it.