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Software/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4 #11016

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merged 1 commit into from Aug 29, 2022

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Pokechu22
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The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.

This was originally implemented in #10549; see comments there for some hacked-together visualizations of what's going on. I've created a separate pull request just to isolate the fifoci difference (and provide an obvious minimal change that fixes the bug).

The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
@dolphin-emu-bot
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FifoCI detected that this change impacts graphical rendering. Here are the behavior differences detected by the system:

  • tla-menu on sw-lin-mesa: diff

automated-fifoci-reporter

@JMC47 JMC47 merged commit 6d61e6a into dolphin-emu:master Aug 29, 2022
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