VideoBackends: fix d3d12 subresource calculation #11224
Merged
+1
−1
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This pulls out the D3D12 fix for calculating the subresource from my post processing overhaul.
See section "subresource indexing" in https://learn.microsoft.com/en-us/windows/win32/direct3d12/subresources
Example, if our level count is 2 and our layer count is 3. We want to access the 2nd level and the 2nd layer.
We'd have this in master:
CalcSubresources(1, 1) => 4vs this with the change:
CalcSubresources(1, 1) => 3