Netplay: Fix traversal connections occasionally not working #11381
+6
−1
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In the NetPlayClient::Connect function, a packet is sent to the host, and the next received packet is treated as the response. However, sometimes, a ping response from the traversal server will arrive in-between, which breaks everything. In certain high-latency situations, it may even occur every time. This PR simply ignores any packets from the traversal server during this interaction.