ENetUtil: Add check for valid socket in SendPacket(). #11526
Merged
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I got a crash report on Discord yesterday that I traced back to here.
Unfortunately this isn't a real fix, more like a bandaid. I'm guessing what actually happens is that
m_serverinNetPlayClientbecomes null through a disconnect but something is still trying to send stuff afterwards, but the stack in the crashdump I have looks borked so I'm not actually sure.