Set VI Skip Activation to Half The Audio Buffer #11533
Merged
+1
−1
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It's kinda complicated to explain why I would want to do this but here it goes.
It does not actually matter where the VI Skip Activation is, all that matters is that:
The current VI Deadline is exactly the length of the audio buffer which CAN cause stutters when VI Skip begins to activate. This should get rid of that stutter.