IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices. #11787
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@leoetlino I assume you had something along these lines in mind over in #11743?
I've added a
EmulationDeviceinterface that slots between theDeviceinterface and the actual device classes that doesn't do anything but enforces that the IOS instance is anEmulationKernelinstead of a plainKernel. This allows all subclasses to know that they will only be constructed on anEmulationKernel, which allows them to safely access them_iosreference as anEmulationKernel&. I think this looks quite nice and should have no runtime overhead.