Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VideoCommon: add multithreaded asset loader and define a texture asset #11877

Merged
merged 1 commit into from Jun 2, 2023

Conversation

iwubcode
Copy link
Contributor

@iwubcode iwubcode commented Jun 2, 2023

No description provided.

@AdmiralCurtiss
Copy link
Contributor

Needs a rebase.

}

// Same deal if the custom texture isn't a multiple of the native size.
if (native_width != 0 && native_height != 0 &&
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Is a native_width or native_height of zero even valid? Maybe you want to catch that earlier and just return false for those cases.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@iwubcode
Copy link
Contributor Author

iwubcode commented Jun 2, 2023

@AdmiralCurtiss - thanks again for looking these over! All good now assuming that comment isn't a blocker

@AdmiralCurtiss AdmiralCurtiss merged commit d03e09c into dolphin-emu:master Jun 2, 2023
14 checks passed
@iwubcode iwubcode deleted the asset_library_loader branch June 2, 2023 23:22
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants