VideoCommon: don't reject game textures which have the wrong size #11930
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This was a regression from the asset system being used for texture packs. Apparently, despite the log message, an incorrect texture aspect ratio or having the texture size not being a multiple of the original does not reject the texture from being used.
A user was reporting that they were not able to see some textures or use a dynamic input texture pack because the textures broke one or both of these rules.
Since the errors aren't fatal, I downgraded them to a warning