VideoBackends: fix d3d12 error when validation layers enabled #11963
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This was an oversight caused by my multi-output texture change. This code was pulled from an older PR, I can't say why I did it this way. Maybe multiple logic ops RTs are invalid or maybe it was that it would negatively impact users due to the integer format required? (am i remembering right?) Anyway, this fixes a validation error that causes d3d12 to crash with the error:
When I get to using multiple-output textures, I will revisit