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This is the last of my asset reviews (for now!). This adds a material asset for pixel shaders. As I mentioned in my shader asset review, a material provides the data for a shader. Any shader input values will be in the material asset. This makes shaders reusable. Ex: you can have a single shader that might draw an outline around an object with an exposed color, one material that says to make the outline red and another that says to make the outline blue.
At the moment, materials are very simple. The only input is a named texture asset. In the future, materials will also handle other forms of data (color, integers, booleans, etc) that will be passed to the runtime shader as uniforms.
In the short term, this will be used by the revamped #11300 .