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Dl cache remove #13
Dl cache remove #13
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LGTM. |
| @@ -495,7 +495,6 @@ wxArrayString GetListOfResolutions() | |||
| // - other hacks | |||
| { | |||
| wxGridSizer* const szr_other = new wxGridSizer(2, 5, 5); | |||
| szr_other->Add(CreateCheckBox(page_hacks, _("Cache Display Lists"), wxGetTranslation(dlc_desc), vconfig.bDlistCachingEnable)); | |||
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Note that there is still a huge list of games which still set |
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If/when dlist caching is removed, remember to tag me on issue 7000. There aren't many references to dlist caching on the wiki but it needs to be dealt with. |
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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neobrain: done |
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Great! Btw, please use a more descriptive PR title next time :) |
I fixed the stereoscopic 3D to make it VR
Update from FaultyPine/master & fix merge conflicts
As caching display lists is doomed to fail (in fact, tons of games has glitches with this "feature") and as it's completely broken because of issue 7000 on nvidia + amd drivers, this branch will remove it.
On cleaning up the VertexLoader, I've seen that we have some functions which just always call another function. They are removed in the second commit.