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D3D: Enabled depth clipping #1346

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merged 1 commit into from Oct 21, 2014
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kayru
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@kayru kayru commented Oct 21, 2014

This fixes some of the inconsistencies between OGL and D3D. Some games are now rendered correctly, few others are consistently broken in both back-ends.

comex added a commit that referenced this pull request Oct 21, 2014
@comex comex merged commit 78deebd into dolphin-emu:master Oct 21, 2014
@Linktothepast
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Thank you, i hated that issue since i used d3d regularly. Still now both backend are consistent in issues having both issue 6914 https://code.google.com/p/dolphin-emu/issues/detail?id=6914&q=sonic%20colours. There are projection hacks for most games afflicted from the d3d9 backend in the past as a workaround, but i hope there is a proper way to fix that. The main depth related issues left in dolphin is issue 6914 and zfreeze used by star wars games and Legacy of Kain.

@PatrickFerry
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Excellent :D

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