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Anisotropic Filtering option is now correct in D3D #2585

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merged 1 commit into from Jun 10, 2015

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@Parlane Parlane commented Jun 10, 2015

Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D

Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
@Parlane Parlane added this to the Dolphin Release 5.0 milestone Jun 10, 2015
@Parlane Parlane added the bug label Jun 10, 2015
CrossVR added a commit that referenced this pull request Jun 10, 2015
…_sequel

Anisotropic Filtering option is now correct in D3D
@CrossVR CrossVR merged commit 8e3af04 into stable Jun 10, 2015
@CrossVR CrossVR deleted the fix_d3d_ansiopathicness_the_sequel branch June 10, 2015 11:09
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