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VideoBackends: Reimplement SSAA, now for D3D + OGL #2986

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merged 1 commit into from Sep 6, 2015

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degasus
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@degasus degasus commented Sep 6, 2015

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, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
, g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : ""
, !is_glsles && g_ActiveConfig.backend_info.bSupportsGSInstancing ? "#extension GL_ARB_gpu_shader5 : enable" : ""
, v<GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ? "#extension GL_ARB_gpu_shader5 : enable" : ""

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@Helios747
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Tested and works on both D3D and OGL.

Sonicadvance1 added a commit that referenced this pull request Sep 6, 2015
VideoBackends: Reimplement SSAA, now for D3D + OGL
@Sonicadvance1 Sonicadvance1 merged commit d2ac382 into dolphin-emu:master Sep 6, 2015
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