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Workaround dumb custom texture loading logic. #307

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merged 1 commit into from Apr 23, 2014

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neobrain
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Basically, most (all?) non-RGBA32 textures failed to load on D3D (and other platforms which require all textures to be loaded as RGBA32) before. I have had this workaround lie around on my disk for ages now and I just can't get myself motivated to work on a proper fix.

Take this workaround or wait for someone to do a proper fix, but I'm done with the issue for now :p

…used on OS X) and GLES code paths have less broken custom textures.
@delroth
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delroth commented Apr 23, 2014

We talked about this on IRC earlier. LGTM, does it fix the custom textures issues on D3D11?

delroth added a commit that referenced this pull request Apr 23, 2014
Workaround dumb custom texture loading logic.
@delroth delroth merged commit 13b1ff5 into dolphin-emu:master Apr 23, 2014
@neobrain
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It does fix a lot of issues I came across. No idea if it fixes any of the issues people complained about. In my custom texture issue report thread people said they still had issues even with this patch, but I don't know if there is anything to that.

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