D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases #3745
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Pulling these commits from my other D3D11 PR.
Sorts out the issues with #3266 not working for D3D11.
Also fixes https://bugs.dolphin-emu.org/issues/8247, it's a minor change, EFB depth buffer copies with MSAA is broken (regression introduced by #3495), if I remember correctly.
This change is